In this SPACE.com
exclusive, Don Lipper speaks with Robert Hewitt Wolfe, co-executive producer
and head writer of the upcoming Gene Roddenberry's Andromeda, about
the science and the psychology behind the show's military edge.
SPACE.com: Andromeda
seems to focus on military tactics and psychology. What sort of exposure
have you had to the armed forces?
Robert Hewitt Wolfe: I'm
an army brat. My father was in the Special Forces. So I grew up on military
bases. The focus of the show certainly isn't military, but I do want to
get those details right. Additionally, Ashley Edward Miller, one of our
staff writers, is a consultant on combat operations for the US Navy. When
we hired him, he was working for the Pentagon.
SC: You go into great
detail about the relative strength of ships and their armaments. It reminds
me of manuals
for some roleplaying
games. I easily see this as the basis of a great strategy/simulation
game. What sort of influence has gaming had in designing this universe?
RHW: Well, some of
our writers and our technical consultant played a lot of strategy games
in our college days. Again, strategy and tactics aren't the primary emphasis
of the show, but we do want to give our ships and space combat a realistic
feel.
SC: The science is
also very detailed for a TV show. What's your science background?
RHW: My first year
at UCLA, I majored in electrical engineering. As a result, I have a good
background in physics, math, and chemistry.
SC: When writing about
nanotech, what sort of source material do you use for inspiration?
RHW: News reports,
science magazines, science fiction novels and our imaginations.
SC: Do you have a
technical advisor?
RHW: Yes. Paul Woodmansee,
our technical/science advisor is a spacecraft propulsion engineer at JPL
[Jet Propulsion Laboratory]. He's a former satellite launch supervisor
for the Air Force and has a Masters [degree] in aeronautical engineering
from the Air Force Graduate Institute (I think that's what it's called).
He's also got a great web
site where he answers peoples questions about space science.
SC: What's his role?
RHW: To keep us from
making idiots of ourselves, basically. He gives notes on all the scripts
from a science, engineering, and military perspective. If our science is
skewed, he helps us find ways to get it back on track.
SC: The force-lance
and bracers
seem look like they would come in handy for hand-to-hand combat. Given
[series star] Kevin Sorbo's action experience with Hercules, how
important will physical action be for the show?
RHW: Physical action
will definitely be part of the show, though not as much of a part as it
was in Hercules. I believe Herc had three to four fully choreographed
action sequences per episode. We may do that many in some shows, but our
emphasis will be much more on story and character (and space combat).
SC: Lancers
seem like Marines. Or are they more like Round Table knights? Or both?
RHW: Both. And good
old infantry. And armor. Basically, the Lancers are the Commonwealth's
Army/Marines and the Argosy
is the Commonwealth's Navy/Coast Guard/Air Force. Both the Lancers and
the Argosy have a strong chivalric tradition dating back from the days
of the Vedran Empire.
SC: The standard
operational cycle for any starship activity is called the OODA Loop
(Orient, Observe, Decide, Act). It seems to have its roots in Sun Tzu's
The
Art of War. Has that been an influence in creating the character of
the High Guard?
RHW: Well Sun Tzu
has definitely had a profound influence on human military science and humans
have had a profound influence on the Commonwealth armed forces (having
had a hand in the High Guard Reforms of CY 6903), so indirectly, yes.
SC: Why so many different
types of ships?
RHW: For the sake
of realism. And to create our own distinct "flavor" for the Commonwealth
and the Argosy.
SC: Who came up with
all those configurations?
RHW: Mostly Ashley
Miller and Zack Stentz, with plenty of input from Paul Woodmansee and an
occasional instance of benevolent dictatorship from me.
What do you think? Send your
comments to the editor.