'Aliens: The Video Games' author Mike Diver on overlooked Alien games, tracking down retro game developers, and the future of the Xenomorph (interview)

The book cover for "Aliens The Video Games" by Mike Diver.
(Image credit: White Owl)

The history of Alien video games is long and twisty, but Mike Diver — veteran writer, editor, critic, and journalist — decided a few years ago to make a complete chronicle of Xenomorph-filled games his next big adventure. Ahead of Aliens: The Video Games' August 30 release, we sat down with him and discussed the franchise's past, present, and future in games.

The following interview has been edited for better flow.

"I played a lot of Alien 3 on Mega Drive," Diver recalls when asked about his first few contacts with Alien. "I was slightly too young to be watching those movies... I was also quite taken with a book that a friend of mine's dad owned – it was a book with stills of the film in it... I saw the chestbursters in those stills before I saw it moving on-screen, and in a way that was more striking." He believes that left an impression on him, which likely helped his fascination with the franchise over time.

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Diver worked in games media for a long time, which afforded him opportunities such as covering the first Alien: Isolation, going into Creative Assembly and playing before it came out. This led to Diver researching Alien games for "on and off over, let's say, five to ten years".

It was actually the Nintendo DS exclusive Aliens: Infestation — a gorgeous 2D sidescroller with a permadeath mechanic for squad members — that made him realize maybe there was a cool opportunity in trying to chronicle the entire history of Alien video games, including the overlooked ones.

(Image credit: SEGA)

"There's no book about Alien games. There was one about Doom, Nintendo, Star Trek... So why not Alien? I pitched it around, got a commission, wrote a book. It sounds easy when you say it like that." While he admits being a fan of the franchise helped, it wasn't easy, especially as he had to chase developers from disbanded studios for research.

"I was speaking to Dave Dorman, who's a comic book artist, and he was working on the cancelled CDI game Aliens Interactive, so he's quoted from archive material, but he and I were exchanging emails, and he was going to send me some concept work and answer some questions, but that never came off, unfortunately," he reveals. "I spoke to a couple of people for Alien: Isolation, but I didn't speak to [director] Al Hope. Sega were quite positive about it, and then they said 'actually no, you can't', and that may be because of the new Isolation game."

While those were notable misses for Diver, he also landed plenty of big shots too. "It was really cool to get someone like Tony Beckwith [producer on Alien 3 for SNES], who's retired, in there, and John Heap, who programmed the original Alien on ZX Spectrum, or Mark Eyles, who worked on Aliens: The Computer Game... There's 24 new interviews across the book in total, so yeah, happy with it."

Screenshot from the sci-fi horror video game "Alien: Isolation"

(Image credit: Sega)

After reading through the book myself, I must say it's a proper deep dive that, despite being full of illustrations and screenshots, still feels like a rather breezy read at under 200 pages.

It was a balancing act, Diver admits: "You gotta think about where the audience's interests are gonna lie. I could definitely write a lot more on the MSX Aliens, for example, but the reality is that not many people will know that game. It's nice to include, but I'm not that worried it's a smaller chapter next to something like Colonial Marines. It made sense to go deeper into the games that people played, but I wanted even the smallest chapters to have some sort of substance."

(Image credit: EA)

Diver and I also got to gush about weirder, more overlooked experiments like Aliens vs. Predator: Extinction for PS2 and Xbox, an off-beat real-time strategy game that wasn't released on PC. "I managed to get in touch with someone on that game; Jason Hough, a designer at Zono... They had totally worked on multiplayer for ages, and then it was all removed." The reason? Probably deadlines and the fact that "online play wasn't really a thing" in the console space back in 2003. (It wouldn't be long before it took off with titles like SOCOM and the Halo sequels.)

Speaking about the future of Alien video games, we have Fireteam Elite 2 right around the corner and Isolation 2 already being shown off. Diver admits he knows "quite a lot about the Isolation sequel" since "devs talk to devs", but the actual chapter in the book only quotes other people about what they think it'll be like. "It's a little bit annoying to sit on that because I thought there'd be more about that game out by the time this book's out... There are things about that game that I'm excited for people to see."

With all the movement around the IP right now — especially after Alien: Romulus and Earth revived a lot of interest in it — Diver wants to return and do more work on upcoming games. "It's quite a rich, fertile period for Alien games, and I'd really like to do more about them in the future."

(Image credit: LJN / SNES A Day)

When asked about his favorite part of the book to put together, Diver returns to Alien 3: "That came really quickly, the combination of the Mega Drive and SNES ones, and then being able to speak to Jas Austin, who did the Game Boy version. I wasn't expecting to get anyone for the Game Boy one because credits back then weren't great. I had to dig around a bit."

The AvP (Atari Jaguar) chapter also came together fast according to Diver: "James Hampton was pretty cool as well... He was very responsive. It's lovely when an interviewee is sending you stuff and like really happy to talk more if I had any follow-ups."

I had to ask Diver about the 'ideal' way to go through his guide, which will no doubt push curious gamers to check out some forgotten Alien games one way or another. "It doesn't go from the early '80s through the 2000s in a straight linear, chronological way... Let's say Alien or Alien 3 is your favorite movie. You can go straight to that," explains Diver. "I'd love it if anyone who picks this up sees an Alien game and they go 'Maybe I'll go check that out' and find a way to play them."

(Image credit: Capcom)

Before logging off, I also asked for his top three Alien games of all time. Diver went with Capcom's AvP (1994) for arcade machines, Aliens: Infestation, and Alien 3 on the SNES. "The Mega Drive one is quite punishing with its time limits... The SNES one is just a lot more methodical, and you can take your time, and the environment art is great. The game ends like Alien 3, so credit for that as well, 'cause the other ones didn't."

We don't get movie tie-ins like those anymore, but looking at what's next for Xenomorphs in video games, I'd say we mostly can't complain… mostly.

Aliens: The Video Games will be available where books are sold starting on August 30. You can pre-order it through Amazon right now.

Aliens: The Video Games: An Unofficial Guide
Aliens: The Video Games: An Unofficial Guide: $42.95 at Amazon

Aliens: The Video Games: An Unofficial Guide releases on August 30 (UK) and November 2 (US). It's available for pre-order now on both Amazon US and Amazon UK.

Aliens: The Video Games is the first complete history of interactive adventures based on the stunning sci-fi universe of the hit movie series and global multimedia franchise. 

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Fran Ruiz is our resident Star Wars guy. His hunger for movies and TV series is only matched by his love for video games. He got a BA of English Studies, focusing on English Literature, from the University of Malaga, in Spain, as well as a Master's Degree in English Studies, Multilingual and Intercultural Communication. On top of writing features and other longform articles for Space.com since 2021, he is a frequent collaborator of VG247 and other gaming sites. He also serves as associate editor over at Star Wars News Net and its sister site, Movie News Net.