RDM: I think it’s
at a crossroads.
They really have some hard decisions to make. They’re
going to go ahead and make a new series. It just feels like they’re
not ready to do that.
[inset]
I don’t know how they’re
going to come up with a whole new series, given the fact that they haven’t
really given themselves a breather to let Voyager
run its course, take a time out, step back, look at the overall
franchise
and then say, "let’s play around and see what we can do."
It feels to me that if you’re
going to do another Star Trek series after Voyager, you’ve
done three series that were based on the premise of a crew on a starship
going someplace, and you’ve done one series that was based on a space station.
I think the next one has
to be something different. And I’m just afraid that when all is said and
done, we’re going to have another group of characters on another
bridge, looking at another view screen, falling out of another set
of chairs. And that worries me because it feels like there’s a sense out
there in the audience that we’ve seen this. All right already.
I think Voyager has
come up against that a bit. Voyager had a great premise and a great
pilot, and promptly fell back on the familiar and went in a direction that
didn’t really say, "wow, look at this, this is not like Next Generation
at all, this is something completely different." I think ultimately
it became Next Generation by another name.
I just don’t know how are
they going to create something brand new. Because I don’t have the vaguest
idea of what it would be. Do you make it an aircraft carrier analogy and
they’re all off in little ships and come back, and it’s more of a tale
of individuals running into situations and then having to come home and
get help?
Next: how Moore would have
done Voyager differently.
~
SPACE.com: Did you
happen to see the Voyager episode "Year of Hell"?
RDM: Yeah, I did.
SPACE.com: That got
me very excited because it did exactly what you’re saying that Voyager
should have done. Janeway had a limp, she had a pocket watch, she had a
scar on her face, and the ship was torn to shreds -- and they reset it.
RDM: I know!! That
in a nutshell is the problem. They had the cast, they had the writers,
they had the amazing technical crew and post-production people -- who are
some of the best in the business -- and they had an ability to push the
imagination and say, "wow, look what’s happened to Voyager." Oh
my God! Okay, well let’s not do that anymore.
SPACE.com: It’s funny
how Voyager comes really close to fulfilling the promise, and then
veers away.
RDM: Yeah, there’s
a real fear factor. I don’t know why it is, but they’re just afraid of
making ongoing change and evolution. There’s just this real need to pull
back as soon as they get to someplace really interesting.
I’m getting this reputation
as somebody who slams Voyager, and it’s not that. I see the potential
and the promise, because a lot of their episodes are really interesting
stuff that take them and the characters in a great interesting direction,
and you go, wow, that’s amazing, and then they pull it all away from you
at the end of the show, and you’re right back to where you started.
SPACE.com: You were
there during those early days where you had the Maquis and Starfleet, and
they should’ve been at each other’s throats, but they weren’t. What happened
there?
[uplink]
RDM: I was only there
two months. There was a lot of fighting about it within the staff. But
essentially, by the end of the pilot they had stuffed all the Maquis into
Starfleet uniforms, which was just a profound mistake. That symbolic gesture
really defanged
the Maquis permanently on Voyager.
Because once you stick them
in Starfleet outfits, even if you give them odd little collar insignias,
they’re essentially like everybody else, and expected to obey all the regulations
and this and that.
With Seven of Nine, she’s
a great character, and a great actress, and I think she was a good, strong
addition to the series. But at the same time it’s like, take off the big
goofy hand and tone her down a little bit so that the makeup isn’t a six-hour
job every day, and you don’t want her to be completely hideous to look
at, but why can’t she look like a Borg?
Why does she have to be this
supermodel with a couple of pieces of tech on her head? It’s just silly.
It just belies the whole function of bringing her aboard. If you’re gonna
bring her aboard because she’s a Borg, that’s a threat and an odd thing.
You want her to be in the face of the crew. Okay, make
her a Borg. Just do it.