Human Brain Tricked to Feel Dizzying Spaceflight Side Effects

Human Brain Tricked to Feel Dizzying Spaceflight Side Effects
A three-time space shuttle commander uses the Galvanic vestibular stimulation (GVS) system during a space shuttle landing simulation. The GVS delivers small amounts of electricity to the vestibular nerve, which then sends the signals to the brain, resulting in sensorimotor disturbances that are similar to those experienced by astronauts when returning to Earth. (Image credit: Human Aerospace Laboratory at the Mount Sinai School of Medicine)

Anew contraption that artificially induces the dizzying effects of spaceflightin human brains without the pesky need to actually leave Earth is gainingground as a tool to train new pilots and astronauts. ?

Thesystem was created by a research group led by Steven Moore, an associateprofessor of neurology at Mount Sinai School of Medicine in New York.

Calledthe galvanic vestibular stimulation (GVS) system, the tool induces the sensory and mobility disturbances that are typically felt by astronauts when theyre-adapt to Earth's gravity following a space mission. It can make people dizzyand feel clumsy with impaired motor control.

"Youcan train for spaceflight tasks under normal conditions on Earth, but that will notgive you an indication of what an astronaut will feel like," said Moore, amember of the Sensorimotor Adaptation Team at the National Science BiomedicalResearch Institute, a nonprofit science institute located in Houston. "TheGVS system will make mission simulations more realistic. This will be quiteuseful for astronaut training, especially for astronauts that have not flownbefore."

Spaceflightside effects include sensory and mobility disturbances that can affect visionand neurological function, impacting an astronaut's ability to land aspacecraft during the return to Earth (and its gravity).
And once on the ground, astronauts often have trouble maintaining theirbalance, and performing basic physical functions, such as walking.?

"Weknow that GVS is a good model of how microgravityaffects astronauts," Moore said. "What we didn't know is how good ofan operational analog GVS is for the effects of spaceflight. We now have avalidated, ground-based analog for the effects of spaceflight on neurologicalfunction that is not just posture, balance and eye movement."

Mooretested the system on 12 volunteers in the Vertical Motion Simulator at NASA'sAmes Research Center in Moffett Field, Calif. The subjects included a veteranshuttle commander, NASA test pilots and U.S. Air Force pilots.

"WithoutGVS, they were right on the target ? around 204 knots," Moore said."With GVS, the average speed was pushed up to about 210 knots, which is atthe upper limit of the target range."

Thetest subjects also experienced GVS-induced problems during a routine landingapproach braking maneuver, in which the pilots were required to make bigchanges in the shuttle's glide angle.

"TheGVS stimulation of the nerves is making the simulator pilots think thespacecraft is moving around," Moore said. "We are happy with thatresult. GVS induced similar decrements in simulator landings to those duringactual shuttle landings."

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