UPDATE: Story first posted at 6:20 p.m., 10/27/07
HOLLOMAN
AIR FORCE BASE, New Mexico – Heartbreakingly close. That's all you can say regarding the failure today for
the Armadillo Aerospace team in their bid to win prize money in the Northrop
Grumman Lunar Lander Challenge.
The
multi-legged "MOD" vehicle successfully made the first hop from pad to pad
earlier in the day. But on the Level One return trip, the craft tipped over on
touchdown.
The vehicle kicked up
significant dust as it hovered above its landing site – perhaps causing control
difficulties just seconds away from success.
John Carmack, team leader of Armadillo Aerospace, later announced the cause of the vehicle's mishap.
Apparently, during the landing phase, a piece of the rocket's engine fell off. The vehicle began to veer due to the problem, with the motor shutting down, causing the craft's touchdown mishap.
"Tomorrow is another day," Bretton Alexander, Executive Director of Space Prizes and the X Prize Cup, told SPACE.com
after the incident.
MOD and
Pixel
The X Prize
Cup competition features rocketeers vying for $2 million in prizes that are on the line - cash made available
through NASA's Centennial Challenges Program. That space agency funding is
focused on speeding up commercial development of technology that can ferry
cargo and humans between the moon's surface and lunar orbit.
Armadillo
Aerospace is led by computer gaming guru, John Carmack. He and his teammates
have brought two different vehicles, "Pixel" that is meant to fly in Level Two,
and the MOD craft in Level One. This is the team's second attempt at the challenge in New Mexico, they were the only entrant in last year's event, which they lost.
At press
time, it is not clear what strategy will be taken by Armadillo Aerospace to fly
tomorrow's Lunar Lander Challenge – will they try Level One again, or go for
the gusto and try the larger Level Two prize? Could both Level One and Level
Two be flown in the same day?
On the
levels
The
competition is divided into two levels. Here are the basics:
Level 1 requires
a rocket to take off from a designated launch area, rocket up to 150 feet (50
meters) altitude, and then hover for 90 seconds while landing precisely on a
landing pad nearly 330 feet (100 meters) away. The flight must then be repeated
in reverse - and both flights, along with all of the necessary preparation for
each, must take place within a two and a half hour period.
Level 2 requires
the rocket to hover for twice as long before landing precisely on a simulated
lunar surface, packed with craters and boulders to mimic actual lunar terrain.
The hover times are calculated so that the Level 2 mission closely simulates
the power needed to perform a real lunar mission.
The
Challenge is one event among many at the Holloman Air & Space Expo, being
held October 27-28, staged in collaboration with the X Prize Cup.
For detailed information and updates
regarding the 2007 X Prize Cup, go to the Internet web site: http://space.xprize.org/x-prize-cup/