"I
know that humans will colonize the solar system and one day go beyond."
Mike Griffin, NASA Administrator.
The
National Space Society wants you to design your best space settlement - a place
in space for you, your friends, and family to live, play and work. If design
isn't your thing, then write a story, draw a picture, invent a weightless
sport, or come up with something entirely new about life in space. Then send
your creation to NASA Ames Research Center by March 31st. Make it
good though, you'll be competing with hundreds of like-minded space enthusiasts
in the 13th annual NASA Ames Space Settlement design contest for
6-12th grade students. See http://www.nas.nasa.gov/About/Education/SpaceSettlement/Contest/
for contest details and http://www.nas.nasa.gov/About/Education/SpaceSettlement/
for all the research materials you need to design your very own home in space.
What if you
have too much homework to take the time to design a space colony right now?
Maybe your teacher will integrate the contest into their lesson plan. Many
teachers have. Space settlement design is a terrific motivator, and winning
prizes from NASA looks very good for the school and the teacher. You don't need
to have school support to enter, but the contest is very teacher friendly.
Many teachers have integrated the contest into the curriculum and their
students come back year after year. NASA provides materials to help educators
use the contest in the classroom at http://www.nas.nasa.gov/About/Education/SpaceSettlement/teacher.
Most, but
not all, entries are space settlement designs. Design questions include: How
big is your colony? What shape? How many people? How is the water recycled?
How is the food grown? What products does the colony export? What do people do
for fun? Is there a place for weightless sports? What do the houses look
like? How does the government work? Is there something special about the
social system? How is the colony built? How is it maintained? The questions
are endless, but you don't need to answer them all. Choose the questions that
interest you the most. That's the key to a good contest entry - do what you
like and do it well.
Thus, the
contest isn't limited to engineering. Many entries are artwork, some of which
can be found on the NASA web site: http://www.nas.nasa.gov/About/Education/SpaceSettlement/Contest/Results/99/art/
. Prizes have been won by short stories about life in space as well. If
sports is your thing, how about inventing a sport that works well in
weightlessness? Or perhaps write a paper on how traditional sports are changed
when played in a rotating orbital space colony? There was one contestant that
created an ad campaign to attract colonists to a new settlement. Life in space
touches every aspect of life on Earth. Let your imagination be your guide.
Whatever
your entry, remember that we are talking about space settlements, not space
stations. A space station is a place to work. A space settlement is a place
to live, to raise a family, to spend your whole life (except for vacations to
Earth, the Moon, and orbital settlements!). Someday our solar system will be
filled with thousands of giant orbiting space settlements, as well as colonies
on the Moon, Mars and other bodies. Every colony will be a little, or very,
different from every other one, depending on what the locals want. So be sure
your space settlement is a place that you would like to live in. Make it
nice. Make it great. Make it a place where all your friends and favorite
family members will want to live too. You are in control! Do it right.
Entries are
due by March 31st. Any 6-12th grader may enter solo or
with a team. 6-9th graders are judged separately from 10-12th,
and solo efforts, small teams, and large teams each have their own categories.
This year there is a special Life Support category with special emphasis on
radiation protection, so start thinking about how to keep your space city's
residents alive with radiation shielding, clean air, water, and good food!
Designs, essays, stories, models,
artwork or any other orbital space settlement materials may be entered. All
participants receive a certificate, winners are invited to NASA Ames for a
tour, and the Grand Prize winner will have their entry hosted on a NASA web
site and an
article published in Ad Astra. As if that's not enough, one entrant will be
honored at ISDC 2006, the National Space Society's annual conference.
What
are you waiting for? Get to work!
NOTE:
The views of this article are the author's and do not reflect the policies of the National Space Society.
Visit SPACE.com/Ad Astra Online for more news, views and scientific inquiry from the National Space Society.