I am trying to increase the explosion velocity done to the players. e.g Fireballs, tnt, etc. Im not sure how to do this though :/ Thanks for helping

Just increase the explosion power. Alternatively, you can manually apply velocities (if you don't wish to increase the size of the explosion)

Not certain but I think velocities are calculated after the explosion event. Actually I'm fairly certain of that. So you'll need to manually calculate the velocities to add. You should get a vector between the explosion source and entity location. Take the reciprocal the vector and multiply it by a constant. Apply it to the entity. Repeat for all entities in range.

Sorry for being a little noobish... But how would i go about doing that? Can you please put it in code form? Not an entire method, just bits and pieces. thanks

So when the entity explodes, get entities in a nearby radius. explodingEntity.getNearbyEntities(rad, rad, rad) Next loop through them. With each, make a new vector You can do this by doing endlocation (the entity) minus startlocation (the exploding point). endlocation.toVector().subtract(startlocation.toVector()). Now you have a delta vector. You should get its recipricoal so that closer entities have larger numbers and entities further away have smaller vectors. You can do this by creating a new vector with x as 1/oldx and so on. Now, apply the vector to the entity (entity.setVelocity(vec)). Tweak the 1 from 1/oldx. The larger that number, the further the entities should fly. Note: This is all off the top of my head and may/may not work Hope I helped.