I'm not an astronaut, but I went to the International Space Station (sort of)
"Just the fact that it exists, just the fact that it continues to exist. We should marvel at that."
NEW YORK — I'm the kind of person who, every so often, falls into accidental daydreams about the concept of space. Usually because I'm listening to some sort of sad girl Spotify playlist, I start feeling infuriated that we may never learn the true meaning of the cosmos and become embarrassingly poetic about our isolation on Earth. I tend to ponder how strange microgravity is and begin Googling things like "what lies beyond the edge of the universe best evidence we have" and "when commercial rocket launch become same price JetBlue flight."
I'm pretty sure I've lived in these clouds ever since I got past the Freddi Fish and Microsoft Paint phase of my internet literacy — but then, a month before my 30th birthday, something huge happened. On a random Tuesday, I woke up, brushed my teeth, made myself an espresso, sauntered over to the Franklin Avenue C, and went to the International Space Station.
Once I got there, it was bizarre to float through the corridors and living quarters I've written about for so long as a science journalist and thought about for even longer. The walls felt lived in. The station's speed in orbit seemed a little too fast for comfort. The highly esteemed cupola — a protruding corner of the station with seven windows arranged in the shape of a daisy — was far larger than I imagined. In fact, the entire ISS was way more enormous than I can explain. Solar panels tower over you like rust-colored billboards and the station's floors threaten to collapse any second, fooling you as you gaze down at Earth. It's a little scary to be so exposed to the void of space, and that's true even when you're there in virtual reality.
Yes, unfortunately (or fortunately, depending on your caution levels) I launched to the ISS through a virtual reality experience called "Space Explorers: The ISS Experience" shown at Eclipsio in Manhattan. It's probably the closest I'll ever get to the real thing, until of course my dream of a cheap RocketBlue economy seat becomes possible. And most importantly, I'm here to tell you that if you're ever able to do the same, you should do it, too.
Here's what you'd see
The way it works is you put on some VR glasses and follow instructions in your headset to walk a certain direction or move your hands a certain way — your "hands" in the digital world look like floating yellow outlines of hands that correspond to the movements of your actual hands. To be transparent, my glasses were a bit glitchy. My digital hands were quite a bit unstable, for example, which did distract me a little bit but it was easy to get over.
Okay, once you're in the world of space, which is simply darkness, a few things happen (which I won't spoil). Eventually, a life-size structure of the International Space Station (ISS) appears. Suddenly, you're within the station. The interior of this structure isn't totally accurate to reality, to be clear. It's a gray, translucent rendering of the ISS's insides that you can explore. Still, the size is meant to be true to life.
Along the way, you can touch giant floating orbs that bring you a short snippet of video to watch. It is because of these snippets that I think this show is 100% worth it.
Each one corresponds to the location in which the orb sits — a cupola orb might show you a couple of astronauts floating around and looking out the window, while one near the gym equipment might bring you straight into a training session with Artemis II mission specialist Christina Koch. Perhaps you'd like to venture "outside" and float eye-level with the station's robotic arm. In your periphery to the left, a spacewalker traverses the exterior of the station. To the right, the Earth is majestic. In front of you, sunlight hitting the laboratory's worn white walls causes a realistic glare. You can't help but squint.
And the reason these snippets are outstanding is that they are made with real footage from the ISS.
A show made by astronauts
I sat down with Félix Lajeunesse, co-founder of Felix & Paul studios — the organization behind the exhibit — to learn how this was possible. What does it take to recreate the ISS with this level of detail, and this level of soul?
"It took about a year and a half to two years to just prepare for this project, and eventually cameras were sent up there in space," he said. "That was the beginning of a three year production."
More specifically, the footage you see in this VR show was filmed across six NASA expeditions and involved shipping three cameras to space — two cameras operating inside the ISS and one camera designed to function in the vacuum of space. That latter camera was attached to the Canadian robotic arm on the exterior of the station and operators on the ground could remotely control it to achieve the cinematic quality they wished. The astronauts first put it on the sliding table of the ISS's Japanese module. Then, the camera was egressed from the station and the robotic arm could pick it up.
When it came to the interior cameras, however, that's where the astronauts themselves stepped in.
"It's not a traditional camera — it's a virtual reality camera," Lajeunesse said. "So, if you're going to be around a table, for example, having coffee together in the morning, well, this camera is not going to be in the middle of the table because no one would ever be there. It will be at the same height as the rest of you around the table because in the end it's going to be replaced by a person being there with you."
"This kind of anthropomorphic idea that the camera is a person really resonated with them," he added.
In order to ensure the camera didn't interfere with the many experiments and procedures on the station Lajeunesse and his team made sure to send the astronauts what he calls a "shooting script" for each day of work. This script explained which different camera positions were desired; if anything wasn't possible, the astronauts would offer suggestions of better locations. "We had this ongoing conversation with them during the production, as if it was on a real set, essentially," Lajeunesse said.
And speaking with Lajeunesse, it became remarkably clear that this show wouldn't have been as heartfelt as it is without the astronauts' own desire to create it. It seems like the astronauts wanted to be able to share their indescribable experience of living beyond our planet with those stuck on it. This is a way for them to show their families the place they used to call home.
The team even made sure to premiere the U.S. version of the show at Houston, Texas, often called "Space City" because that's where NASA astronaut training happens at the agency's Johnson Space Center.
"Our first audience in the United States were the astronauts," Lajeunesse said. "It was quite an extraordinary and emotional turnout — almost all of them referred to experiencing this as going back home."
A time capsule for future generations
As upsetting as it is, the International Space Station isn't forever. Unless a potential boosting mission reaches fruition, it'll be de-orbited and mostly lost in the flames of reentry in the year 2030. Its charred remnants will probably be placed in museums. One day, those museums will be visited by people who never lived during a time when you just knew the iconic lab was up there somewhere in the sky.
When that day comes, this ISS show will grow in sentimental value. It may end up offering the only way for ISS astronauts to go "home."
"VR points to the capacity to create simulations that are just as rich and vibrant and open and possibilities than reality itself." Lejeuneusse said, comparing it to console video games or movies. "I think it's probably the most human medium there's ever been."
He hopes that, someday, VR will improve to the point where it becomes possible to generate open worlds that we can all be a part of together. Perhaps, he says, artificial intelligence will be a big part of that.
"This feeling of witnessing the Earth, this sense of the overview experience is something pretty special, pretty emotional for people, and something that could not be communicated through any other media," he said.
As for what's next? The team is working on a show in Las Vegas called Interstellar Arc, a science fiction futuristic VR experience that Lajeuneusse says is even more interactive than this International Space Station one. But still, he emphasizes that while future VR shows may continue to increase in capabilities, there will always be something profound about the ISS project.
"You know, the International Space Station is one of the most extraordinary examples of human collaboration; human cooperation. It's many different countries, some of them which are opponents at the political stage, that kind of all came together to build this enormous structure in space habitat where humans can go and live," he said. "It was all built through cooperation, and it's all maintained through cooperation."
"When they're up there, they're kind of like a microcosm of humanity," he added. "Just the fact that it exists, just the fact that it continues to exist. We should marvel at that."
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Monisha Ravisetti is Space.com's Astronomy Editor. She covers black holes, star explosions, gravitational waves, exoplanet discoveries and other enigmas hidden across the fabric of space and time. Previously, she was a science writer at CNET, and before that, reported for The Academic Times. Prior to becoming a writer, she was an immunology researcher at Weill Cornell Medical Center in New York. She graduated from New York University in 2018 with a B.A. in philosophy, physics and chemistry. She spends too much time playing online chess. Her favorite planet is Earth.