• TechMediaNetwork
  • LiveScience
  • SPACE.com
  • Newsarama
  • TopTenREVIEWS
advertisement




RITI's Celestial Explorer: Mars

Be the Mars Rover and see the Red Planet in detail. Observe and measure features on Mars!
Terraforming: Human Destiny or Hubris?
By Dave Brody


posted: 17 June 2005
09:40 am ET

The Designer's Galaxy

One way to keep one's sanity inside a terraforming discussion is to remember why one wanted to set sail for space in the first place. Perhaps the most compelling reasoning for grabbing a toehold beyond Earth was articulated by Greg Allison within these pages a few months ago: survival, not just of we the "smart monkeys" but of Earth's complex and explosive ecology.

"If you've got an endangered species, you don't want to have just one little plot of it someplace,' says David Grinspoon. "All life on Earth is that endangered species. If we get to that stage where we'll be moving from one celestial body to another, we'll have a pretty good crack at outliving the Sun. We may be manning the lifeboats, but in those lifeboats there will be all the species of Earth coming with us (well, maybe not the mosquitoes)."

We space enthusiasts have felt this push for a long time. Konstantin Tsiolkovsky, the Russian space visionary, began to build out a sensible strategy for populating the galaxy while the Wrights were still building bicycles. By the middle of the 1920's he "had it down to a science" (engineering details to be worked out later, of course). A liberal translation goes like this:

  • Build, test and fly winged airplanes powered by rocket engines. [Sound familiar, X PRIZE fans?]
  • Bit by bit, fly these faster and higher. [We now call it: "Build a little; test a little."]
  • Drop the wings and create true rockets with reaction control systems.
  • Learn to splashdown from orbit into the cushioning ocean. [Alan Shepard became Tsiolkovsky's test pilot in 1961.]
  • Get up to Mach 25 and orbit the suckers.
  • Incrementally extend your mission durations.
  • Learn how to grow plants in zero-G to make atmosphere.
  • Get your crews comfortable working outside in pressure-suits.
  • Put your EVA skills to work making closed-cycle orbiting plant nurseries.
  • Build town-sized space stations in various Earth orbits.
  • Harness the Sun to heat your habitats, nurture their plants and push your around the Solar System.
  • Expand your operation to the Main Belt of asteroids, using their resources to replicate your large habitats. Encourage big, diverse groups of people to live there.
  • Populate the rest of the Solar System -- and as much farther out as you can get -- changing planets as needed. [OK, so there's the "T" word, finally.]
  • Now -- as a consequence of the god-like powers you've obtained -- work on changing humans to live more personally fulfilling, socially responsible lives.
  • Give in to population pressure and expand Humanity's range to other stars; spreading Earth's spawn geometrically.
  • Leave the Sun behind entirely -- sometime well before it burns out.

So now you have it: a sixteen-step program to an infinite future for the seed of Humankind. Note how late in the game terraforming appears. Almost a century ago, Tsiolkovsky's stunning intuition showed that long before you get to the level of engineering required to transform whole worlds, you already have everything you need to prosper in space without such worlds! And there are very good reasons not to automatically gravitate to planets.

Planet Problems

Implicit in this notion of planned planetary engineering is that you have to start with something the size of a whole world. But why do that?

Students and followers of Gerard K. O'Neill (yes, this author is one such) have conducted thousands of gentle, loving interventions for the past three decades, trying to help our colleagues get past their inborn "planetary chauvinism." Just because you evolved on a planet does not necessitate that you continue to live on one. And there are some profoundly good reasons not to do so. Like that big honkin' "gravity well" that you have to expensively and dangerously blast your way up out of each time you need to go someplace. And the bigger the planet, the worse the penalty.

It's tough to scale your engineering efforts to alter an existing world, making it ecologically dynamic yet stable enough for biology (like Earth's beneficial disequilibrium). But in building ever-larger individual contained habitats, you may likely learn the environmental and construction technologies to do so. Along the way, you end up creating a whole host of custom-designed mini-worlds in wide a range of shapes, sizes, climates, gravity levels and life-styles associated with these factors.

Importantly, a widely distributed, de-centralized society is much more resilient to (likely completely immune from) acts of senseless terrorism -- even if such acts are perpetrated on a planetary scale: say a diverted retrograde comet; a doomsday bio-weapon; choose your own personal nightmare...

And after all, planets are not common, not easy to travel to, and not really all that nearby.

Enticing as it may be, Mars is still on the order of 100 million miles away. And it's a bitch of an environment to work in: dusty, cold, windy, dry... Much closer are the Near Earth Asteroids; easier to get to than the Moon, much richer in materials too. Planetary geophysicist Dan Durda says it this way: "By the time you pull all the metals, the rich organic molecules, all the useful volatiles like water, the oxides (for re-entry shields) out of the surface of an asteroid, the slag (the garbage) you have left over has about the same composition as the lunar soil." And you, or your teleoperated robot, can work your way around most any asteroid with your fingertips. There's no deep "gravity well" to climb out of.

Way to Go

Let's face it: space settlement -- whether upon the surface of a terraformed sphere or within an engineered one -- is the living embodiment of "disruptive technology." If we go (and I say we must) we will change the Solar System and it will change us.

Easy for writers, like yours truly, to sit back and poke irony; hard to "put yer nickel down and bet". So I say this: Go on, inflame your colleagues. Debate terraforming all you want. Challenge and duel to your heart's content. But at the end of the night -- and particularly the next morning when it comes time to approach the bankers and the venture capitalists -- let's do what works.

And what works is what takes the least work: Asteroid/comet resources in near Earth orbits. The use of solar energy and electro-tether technology -- and a little bit of nuclear power -- to launch ourselves into a Hydrogen/Oxygen economy, which then would drive higher-order materials processing. And Humanity would get lots and lots of cheap, free-floating, scalable, designer settlements in interesting, useful orbits. Argue about modifying and colonizing whatever mud-balls you want as soon as the technologies truly become available.

But if you want to widely populate space soon, do this first. The way Tsiolkovsky, O'Neill and, perhaps, God (or at least the physics of the Universe) intended.

Dave Brody has been a Life Member of the National Space Society since 1982. He is currently IMAGINOVA's Executive Producer and Director of Media; the views expressed herein are entirely his own.

1 2 

 

Wireless Weather Forecasting Station
$89.00
Explore More


















Site Map | News | SpaceFlight | Science | Technology | Entertainment | SpaceViews | NightSky | Ad Astra | SETI | Hot Topics
Image Galleries | Videos | Reader Favorites | Image of the Day | Amazing Images | Wallpapers | Games | Community | Reviews
about us | FREE Email Newsletter | message boards | register at SPACE.com | contact us | advertise with us | terms & conditions | privacy statement
DMCA/Copyright
  What is This?
<