Kerbal Space Program 2 to launch on early access in February 2023

Get your Kerbonauts ready for a new generation of gaming.

Kerbal Space Program 2, the long-awaited (and delayed) space exploration game sequel that simulates exploration of planets and stars like the sun, now has an early access release date of Feb. 24, 2023. It will be available at an introductory price of $49.99.

Kerbal Space Program released on June 24, 2011 and is well-known today for teaching users the physics of spaceflight. The successor game, which still puts the loveable Kerbonaut characters through extreme orbital mechanics, will initially be available on PC only through Steam, in the Epic Games store, and other digital storefronts, Private Division and Intercept Games announced Friday (Oct. 21) in a statement. Other platforms will be added as the game matures.

"Players will get a front-row seat to development during Early Access and become a part of an active development process, contributing with feedback to make the best KSP sequel yet," the companies said in the statement.

Kerbal Space Program | $39.99 from Green Man Gaming

Kerbal Space Program | <a href="https://greenmangaming.sjv.io/c/221109/1219987/15105?subId1=hawk-custom-tracking&sharedId=hawk&u=https%3A%2F%2Fwww.greenmangaming.com%2Fgames%2Fkerbal-space-program%2F" data-link-merchant="greenmangaming.com"">$39.99 from Green Man Gaming
While we keep waiting for KSP 2, you can get on board with the original. Recreate real space missions or just watch your creations explode in the pursuit of the Mun and beyond in this space exploration game.

KSP 2 was supposed to be ready in 2020, but was delayed several times to create a  "stable, polished whole" for game features, Intercept's creative director, Nate Simpson, told fans on a Kerbal forum in 2021.

The Kerbals of KSP 2 will have more hairdos, very distinguishable personalities and a range of exaggerated facial expressions to show off their reactions to physical forces in space.

Read more: Kerbal Space Program 2 will launch Kerbonauts with wild new hairdos and emotions

The original game has attracted attention from big names in the space community keen to leverage the platform for educational purposes.

For example, in 2020 NASA used Kerbal to educate a new audience about SpaceX Crew Dragon flights, while the European Space Agency gave guidance to recreate their own space missions. Kerbal is also popular among high school teachers and university professors for physics practice.

The developers say other features coming to the game include:

  • Customizable parts and new space-flight technology: Players will have over 350 new and improved parts including engines, fuel tanks, procedural parts systems, and much more. The overhauled vehicle assembly interface includes part sorting and a blueprint view for making precise adjustments, along with new part coloring.
  • Improved onboarding: New animated tutorials, improved user interface, and fully revamped assembly and flight interfaces allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.
  • New exploration tools: You can now use time warp while accelerating and plan complex maneuvers with ease using the new non-impulsive maneuver planner. New spheres of influence, map iconography, and atmosphere indicators take the guesswork out of interplanetary maneuvering.
  • New environments to explore: Clouds, atmospheric scattering, and an all-new terrain system.

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Elizabeth Howell
Staff Writer, Spaceflight

Elizabeth Howell (she/her), Ph.D., is a staff writer in the spaceflight channel since 2022 covering diversity, education and gaming as well. She was contributing writer for Space.com for 10 years before joining full-time. Elizabeth's reporting includes multiple exclusives with the White House and Office of the Vice-President of the United States, an exclusive conversation with aspiring space tourist (and NSYNC bassist) Lance Bass, speaking several times with the International Space Station, witnessing five human spaceflight launches on two continents, flying parabolic, working inside a spacesuit, and participating in a simulated Mars mission. Her latest book, "Why Am I Taller?", is co-written with astronaut Dave Williams. Elizabeth holds a Ph.D. and M.Sc. in Space Studies from the University of North Dakota, a Bachelor of Journalism from Canada's Carleton University and a Bachelor of History from Canada's Athabasca University. Elizabeth is also a post-secondary instructor in communications and science at several institutions since 2015; her experience includes developing and teaching an astronomy course at Canada's Algonquin College (with Indigenous content as well) to more than 1,000 students since 2020. Elizabeth first got interested in space after watching the movie Apollo 13 in 1996, and still wants to be an astronaut someday. Mastodon: https://qoto.org/@howellspace