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                            <title><![CDATA[ Latest from Space.com in Feature ]]></title>
                <link>https://www.space.com/feature</link>
        <description><![CDATA[ All the latest feature content from the Space.com team ]]></description>
                                    <lastBuildDate>Wed, 15 Jul 2026 19:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ The 10 best British sci-fi shows of all time ]]></title>
                                                                                                                                                                                                <link>https://www.space.com/entertainment/space-movies-shows/the-10-best-british-sci-fi-shows-of-all-time</link>
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                            <![CDATA[ Makes you proud to be British! ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Space Movies &amp; Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ William Worrall ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Split image showing four British sci-fi TV shows: Black Mirror, Doctor Who, Red Dwarf, and Hyperdrive.]]></media:description>                                                            <media:text><![CDATA[Split image showing four British sci-fi TV shows: Black Mirror, Doctor Who, Red Dwarf, and Hyperdrive.]]></media:text>
                                <media:title type="plain"><![CDATA[Split image showing four British sci-fi TV shows: Black Mirror, Doctor Who, Red Dwarf, and Hyperdrive.]]></media:title>
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                                <p>America and Hollywood might feel like the natural home of sci-fi, but Britain has quite the science fiction pedigree of its own.</p><p>Doctor Who is obviously our great nation's most famous sci-fi export, standing tall amongst the other giants of the genre, but it's far from our only contribution. From television to literature, there is a history of some truly great and groundbreaking science fiction coming from this loose collection of islands. </p><p>So, make yourself a nice cup of tea and have a seat while we break down the UK’s 10 best science fiction shows of all time (in no particular order).</p><h3 id="1-doctor-who">1. Doctor Who</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1874px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="rACBCD8UTEGxLD38XDmDpj" name="Doctor Who David Tennant and Billie Piper" alt="David Tennant and Billie Piper as The Doctor and Rose Tyler in Doctor Who." src="https://cdn.mos.cms.futurecdn.net/rACBCD8UTEGxLD38XDmDpj.jpg" mos="" align="middle" fullscreen="1" width="1874" height="1055" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rACBCD8UTEGxLD38XDmDpj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>November 23, 1963 <strong>| Seasons:</strong> 41<strong> | Cast:</strong> William Hartnell, Patrick Troughton, Jon Pertwee, Tom Baker, Peter Davison, Colin Baker, Sylvester McCoy, Paul McGann, Christopher Eccleston, David Tennant, Matt Smith, Peter Capaldi, Jodie Whittaker, Ncuti Gatwa (& many more)</p><p>Doctor Who might not be the juggernaut that it once was, but it is one of the longest-running science fiction shows in the world. It's been going (on and off) since 1963, and it has always had something important to teach its audience. </p><p>From the off, it was a show championing scientific curiosity, kindness, and openness, though the stern tones and prickly demeanour of William Hartnell have since given way to a minimum of 14 different actors playing the same role.</p><p>While there’s certainly a difference between the original run of television serials and the typically self-contained format of the modern incarnation, the sheer wealth of different stories available means you can find something for everyone. </p><h2 id="2-the-quatermass-experiment">2. The Quatermass Experiment</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aieKHdfNcthJuaD9zbRjD6" name="The Quatermass Experiment" alt="Screenshot from The Quatermass Experiment (1953)" src="https://cdn.mos.cms.futurecdn.net/aieKHdfNcthJuaD9zbRjD6.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/aieKHdfNcthJuaD9zbRjD6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>July 18, 1953 <strong>| Seasons: </strong>4<strong> | Cast:</strong> Reginald Tate, Wilfrid Brambell, Katie Johnson</p><p>From Doctor Who to one of its contemporaries, or rather, the show that inspired it. The Quatermass Experiment was a set of four different sci-fi serials, each containing 6 episodes, that debuted in 1953, a full decade before Who hit our screens.</p><p>The Quatermass Experiment is a striking piece of television, partially because it was really the first of its kind, because it was squarely aimed at adults. Before this, most sci-fi TV was aimed at kids, while silver screen efforts focused on schlocky B-movie-style effects, such as those seen in “The Day the Earth Stood Still”. </p><p>Humanity's first rocket launch to space goes awry when it returns to Earth with two crew members missing, and the one remaining astronaut is gravely ill. Professor Quatermass and his team are left struggling to unravel the mystery of what happened to the crew. </p><p>While only the first two episodes managed to survive the original live broadcast, the serial still went on to have a huge impact on science fiction. It was one of the first sci-fi shows with mass appeal, and the trio of follow-up serials kept Bernard Quatermass as an icon of pop culture all the way into the 70s, with a variety of Hammer Horror adaptations to bring the character to new audiences.</p><h2 id="3-blake-s-7">3. Blake’s 7</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.33%;"><img id="34oZB9nFjY3gb9DjCDCAzc" name="Blake's 7 1" alt="Screenshot from sci-fi show Blake's 7" src="https://cdn.mos.cms.futurecdn.net/34oZB9nFjY3gb9DjCDCAzc.jpg" mos="" align="middle" fullscreen="1" width="1200" height="676" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/34oZB9nFjY3gb9DjCDCAzc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>January 2, 1978 <strong>| Seasons: </strong>4<strong> | Cast:</strong> Gareth Thomas, Michael Keating, Sally Knyvette, Paul Darrow</p><p>And now for something completely different: Blake 7, aka one of the grittiest and most depressing space shows that Britain ever produced. </p><p>Blake’s 7 tells the story of Roj Blake, a political dissident working against the totalitarian Federation controlling Earth and its colonies. On his way to a lifetime of false imprisonment, Blake manages to escape and capture a powerful alien vessel, which he then crews with another 5 people and 1 computer, to work together to overthrow the federation.</p><p>While most sci-fi of the time was chipper and optimistic about our future, Blake’s 7  was a sci-fi show that explored themes of political dissidence, cynicism, and freedom fighting. It’s a show about a small group fighting a much more powerful enemy, and frankly, it goes to some very, very dark places. When the phrase “mass-murder” has to be bandied around more than once, you know you've left happy-go-lucky behind.</p><p>It has an incredibly dour feeling most of the way through, and the ending does nothing to change that vibe. Dark tone aside, Blake’s 7 is the sort of sci-fi show that we just don’t see anymore.</p><h2 id="4-the-prisoner">4. The Prisoner</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WU2pfBhjZDN5sBFp4zZF8S" name="The Prisoner" alt="Screenshot from The Prisoner (1967)" src="https://cdn.mos.cms.futurecdn.net/WU2pfBhjZDN5sBFp4zZF8S.jpg" mos="" align="middle" fullscreen="1" width="1200" height="675" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WU2pfBhjZDN5sBFp4zZF8S.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ITV Studios)</span></figcaption></figure><p><strong>Release date: </strong>September 29, 1967 <strong>| Seasons: 1 | Cast:</strong> Patrick McGoohan, Angelo Muscat, Peter Swanwick, Denis Shaw, Fenella Fielding</p><p>If you’re a British sci-fi fan of a certain vintage, then you should already be familiar with The Prisoner. </p><p>Filmed (mostly) in Portmeirion, the show has some of the most iconic visuals in sci-fi history, despite only being a single self-contained series. From the giant evil balloon, known as Rover, to the beautiful houses of Portmeirion itself, The Prisoner is an incredibly visually striking show.</p><p>It follows the plot of a British secret agent who becomes frustrated with his position and resigns. While preparing for a trip, he is rendered unconscious using knockout gas and awakes to find himself inside a perfect recreation of his own home, but this one is located in a mysterious settlement known as The Village.</p><p>The plot goes to some wild places from there, but the story is deeply rooted in the societal fear that was surrounding the ongoing counter-cultural movements of the day. Individualism is pitted against collectivism throughout the show, and it’s a testament to the writing that neither ideal is shown to be the obvious right choice by the end.</p><h2 id="5-red-dwarf">5. Red Dwarf</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="37kSEgjVQydjPSQaEYSS2T" name="Red Dwarf Quiche" alt="Screenshot from the TV show Red Dwarf" src="https://cdn.mos.cms.futurecdn.net/37kSEgjVQydjPSQaEYSS2T.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/37kSEgjVQydjPSQaEYSS2T.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>February 15, 1988 <strong>| Seasons: </strong>12<strong> | Cast:</strong> Chris Barrie, Craig Charles, Danny John-Jules, Robert Llewellyn, Norman Lovett</p><p>If you’re into Space and British Comedy but you’ve not watched Red Dwarf yet, then what the <a href="https://reddwarf.fandom.com/wiki/Smeg" target="_blank"><u><strong>smeg</strong></u></a> have you been doing?</p><p>This space sitcom follows the adventures of mega-slob Dave Lister, his neurotic, hologramatic bunk-mate Rimmer, their evolved Cat (of the same name), and square-headed mechanoid Kryten. Each episode sees the crew dealing with various sci-fi calamities, from emotion-sucking monsters and time travel shenanigans to being stuck on a frozen asteroid, as they make their way through a harsh galaxy.</p><p>The show packs some of the funniest moments in British TV history, especially during the first 5 series or so. They parody every sci-fi concept known to humanity, balancing straight comedy, horror, and drama. You'll get introspective looks at what it means to be human alongside ridiculous situations where Lister gets turned into a 6-inch-tall RoboCop rip-off. </p><p>It's also deeply rooted in the British working-class culture of the time, which means plenty of time for curry, beer, banter, and slobbing around the place.</p><h2 id="6-hyperdrive">6. Hyperdrive</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mpyzf982M2Ymr9fpzgnBZZ" name="Hyperdrive BBC" alt="Screenshot from Hyperdrive (2006)" src="https://cdn.mos.cms.futurecdn.net/mpyzf982M2Ymr9fpzgnBZZ.jpg" mos="" align="middle" fullscreen="1" width="1200" height="675" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mpyzf982M2Ymr9fpzgnBZZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>January 11, 2006 <strong>| Seasons: </strong>2<strong> | Cast:</strong> Nick Frost, Kevin Eldon, Miranda Hart, Stephen Evans</p><p>In a similar vein to Red Dwarf, but nowhere near as popular, Hyperdrive is a Nick Frost-led sci-fi sitcom from 2006. It tells the tale of a British spaceship, the HMS Camden Lock, in its attempts to serve the national interest in an ever-evolving galaxy. </p><p>Starring British comedy favourites such as Kevin Eldon and Miranda Hart, Hyperdrive is a very silly show that ended up more like a workplace sitcom in space rather than the next Red Dwarf. </p><p>What saves Hyperdrive is the dry humour and the slightly insane set and character design. The series is replete with a baffling array of alien races, almost all of which are basically humans with varying levels of prosthetic facial makeup or zany outfits. Some of these guys are obvious parodies of alien races from classic shows, but they’re all thoroughly weird and worth the price of admission on their own.</p><h2 id="7-the-hitchhiker-s-guide-to-the-galaxy">7. The Hitchhiker’s Guide to the Galaxy</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YZXz6ecSekmWG3f4V75o4f" name="The Hitchhiker’s Guide to the Galaxy TV show" alt="Screenshot from the The Hitchhiker’s Guide to the Galaxy Tv series" src="https://cdn.mos.cms.futurecdn.net/YZXz6ecSekmWG3f4V75o4f.jpg" mos="" align="middle" fullscreen="1" width="1200" height="675" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YZXz6ecSekmWG3f4V75o4f.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>January 5, 1981 <strong>| Seasons: </strong>1<strong> | Cast:</strong> Peter Jones, Simon Jones, David Dixon, Mark Wing-Davey, Sandra Dickinson</p><p>If you’re more familiar with the movie adaptation or the original radio show, then you might have missed out on the slightly more obscure The Hitchhiker’s Guide to the Galaxy TV series. A decent amount of the radio cast reprise their roles in this single season of British TV, and much like the radio show, the production was ground-breaking for its time.</p><p>The show is a ramshackle blend of production techniques, using everything from model shots, classical animation, and even a fair few instances of matte painting to show the truly impossible on a grand scale. </p><p>As a result, the TV show has its own surreal vibe that isn’t always found in other versions, and it can get surprisingly grimy and dark when it needs to. Plus, if you get the DVD version, there’s an added joke where every so often it’ll pretend to have an ‘infinite improbability drive’ issue and stop working.</p><h2 id="8-black-mirror">8. Black Mirror</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8wzAuNCoRB2vAGMbShK2q7" name="eulogy" alt="a man is hooked up to a VR memory machine" src="https://cdn.mos.cms.futurecdn.net/8wzAuNCoRB2vAGMbShK2q7.png" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/8wzAuNCoRB2vAGMbShK2q7.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p><strong>Release date: </strong>December 4, 2011 <strong>| Seasons: </strong>7<strong> | Cast:</strong> <a href="https://www.imdb.com/title/tt2085059/fullcredits/?ref_=tt_cst_sm#amzn1.imdb.concept.name_credit_group.7caf7d16-5db9-4f4f-8864-d4c6e711c686"><u>Basically everyone</u></a></p><p>Any talk about British sci-fi cannot fail to mention Charlie Brooker’s seminal science fiction Netflix series that was so popular it damn-near became a phenomenon. </p><p>If you’ve somehow missed out on the show so far, it’s a sci-fi anthology series where each episode tells a self-contained story, usually about an element of modern-day society. This ‘reflecting society’ element is why it’s called ‘Black Mirror’, as it could be said the show is holding up a ‘black mirror’ to society.</p><p>Black Mirror mostly works in the realm of speculative fiction, but several episodes have a more contemporary, real-world setting. The bulk of the show, though, deals with the pitfalls of technology, modern consumer culture, and the modern media landscape, certainly realms more than familiar to science fiction.</p><h2 id="9-life-on-mars">9. Life on Mars</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bjJBsstp4XmKxDQdaXSJBD" name="Life on Mars BBC" alt="Screenshot from Life on Mars TV show" src="https://cdn.mos.cms.futurecdn.net/bjJBsstp4XmKxDQdaXSJBD.jpg" mos="" align="middle" fullscreen="1" width="1200" height="675" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/bjJBsstp4XmKxDQdaXSJBD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BBC)</span></figcaption></figure><p><strong>Release date: </strong>January 9, 2006 <strong>| Seasons: </strong>2<strong> | Cast:</strong> John Simm, Philip Glenister, Liz White, Dean Andrews, Marshall Lancaster</p><p>While it might not be what you immediately think of when it comes to sci-fi, Life on Mars is a fantastic show that straddles the space between speculative science fiction and crime drama, though it’s closer to ‘A Stir of Echoes’ rather than ‘Childhood’s End’. </p><p>The show tells the story of Sam Tyler, a modern-day police officer who hits his head and wakes up in the 1970s. While trying to figure out what’s going on, Sam has to deal with the realities of life and policing in the UK in the early 70s, something that’s shockingly entertaining to watch him attempt to juggle.</p><p>The real draw of the show is the mystery. Throughout the runtime, you’re never really sure if he has travelled back in time or if he’s either dead or in a coma. Even when you start to think that the show is giving you answers, you’ll soon find the rug pulled out from under you, and the want to finally learn what is happening will keep you coming back.</p><h2 id="10-utopia">10. Utopia</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1116px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="RXZrrpWbK8R58QQKsTB3QL" name="Utopia" alt="Screenshot from Utopia TV show (2013)" src="https://cdn.mos.cms.futurecdn.net/RXZrrpWbK8R58QQKsTB3QL.jpg" mos="" align="middle" fullscreen="1" width="1116" height="628" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RXZrrpWbK8R58QQKsTB3QL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Channel 4)</span></figcaption></figure><p><strong>Release date: </strong>January 15, 2013 <strong>| Seasons: </strong>2<strong> | Cast:</strong> Alexandra Roach, Nathan Stewart-Jarrett, Paul Higgins, Fiona O'Shaughnessy, Adeel Akhtar</p><p>The final entry on the list is a bit more of an obscure one. Back in 2014, Channel 4 put out Utopia, a sci-fi conspiracy thriller with a comedic bent to it. </p><p>Utopia follows a group of nerds who discover a comic has been predicting historic events and accidentally unmask a shadowy conspiracy. While the show was unceremoniously ended after only two series, and on something of a cliffhanger, it offers something that is dark, gritty, humorous, and horrific in equal measure. </p><p>Utopia doesn’t shy away from the violence inherent in telling a dystopian story. In fact, the level of violence can be a bit much at times, which is part of the reason some audiences shied away from it. But, if you can stomach it, Utopia is some of the most thrilling British sci-fi ever produced.</p><h2 id="more-sci-fi-tv">More sci-fi TV</h2><p>That’s it for our list of excellent British Sci-Fi Shows, but if you enjoyed the list, you might want to check out our list of <a href="https://www.space.com/upcoming-sci-fi-tv-shows"><u><strong>upcoming sci-fi shows.</strong></u></a> If the big screen is more your speed, we also have a list of <a href="https://www.space.com/upcoming-sci-fi-movies"><u><strong>upcoming sci-fi movies</strong></u></a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLq06X"></div>                            </div>                            <script src="https://kwizly.com/embed/OLq06X.js" async></script>
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                                                            <title><![CDATA[ Why space games still struggle with the scale of the universe ]]></title>
                                                                                                                                                                                                <link>https://www.space.com/entertainment/space-games/why-space-games-still-struggle-with-the-scale-of-the-universe</link>
                                                                            <description>
                            <![CDATA[ "Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is." ]]>
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                                                                        <pubDate>Sun, 12 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Space Games]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Bradley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/J2CEBnQbAgxKrStTyU2QTC.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Bradley is an experienced tech and culture writer with more than 20 years covering gaming, tech, and hardware. He has served as commerce director and in senior editorial roles at major publications. His work has appeared in Rolling Stone, U.S. News &amp; World Report, PCMag, TechRadar, GamesRadar+, CNET, Live Science, Variety, and many other outlets. Alan is also a novelist—his debut novel, the urban fantasy The Sixth Borough, is available now.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Frontier Developments]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from the space exploration game Elite Dangerous, showing a spaceship flying towards a gas giant with several other planets visible behind.]]></media:description>                                                            <media:text><![CDATA[Screenshot from the space exploration game Elite Dangerous, showing a spaceship flying towards a gas giant with several other planets visible behind.]]></media:text>
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                                <p>Space is incomprehensibly vast. So huge that the human mind struggles to even conceptualize it. The observable universe spans roughly 93 billion light-years. Even our own humble galaxy, the <a href="https://www.space.com/19915-milky-way-galaxy.html"><u><strong>Milky Way</strong></u></a> — a few tiny stitches of the universal canvas — stretches across 100,000 light-years and contains hundreds of billions of stars.</p><p>It's no wonder, then, that space video games struggle so mightily with anything approaching a "realistic" interpretation of those incredible distances, especially in an age where we have yet to invent a technology that can traverse them in a reasonable time. </p><p>The Artemis 2 mission's Orion module got up to speeds of around 25,000 mph during its trans lunar injection burn. Ignoring fuel and safety concerns, at those speeds, it would still take us at least 80,000 years to reach our nearest neighbor, Alpha Centauri.</p><p>So how do game developers manage to distill some of the awe of the vastness of space while making it feel like a manageable space? How do they shrink space to a navigable size without making it feel small or claustrophobic? </p><p>I spoke to astrophysicist <a href="https://www.jeffreybennett.com/" target="_blank"><u><strong>Dr. Jeffrey Bennett</strong></u></a>, founder of Big Kid Science and author of "<a href="https://www.amazon.co.uk/Scale-Universe-Big-Science-Knowledge/dp/1937548945" target="_blank"><u><strong>The Scale of the Universe</strong></u></a>", to get a sense of the scope of the problem.</p><h2 id="the-true-scale-of-space">The true scale of space</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oDJg8u9JMyciANShDiWyfi" name="solar system" alt="The sun on the left and all the planets in order from left to right." src="https://cdn.mos.cms.futurecdn.net/oDJg8u9JMyciANShDiWyfi.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oDJg8u9JMyciANShDiWyfi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: wasan prunglampoo/Getty Images)</span></figcaption></figure><p>"On a 1 to 10 billion scale — which makes the Sun about the size of a large grapefruit — Earth is smaller than the ball point in a pen and located about 15 meters (49 feet) away from the Sun," explains Bennett. "On that same scale, the Moon — the farthest a human being has ever traveled — lies only about 4 centimeters (1½ inches) away from us. The planets of our solar system are much farther, though you can still walk to the outermost planets in only 10 minutes or so." </p><p>Bennett said most science fiction films and games get the scale wrong by making long-distance travel look too easy. Considering the above 1-to-10 billion-scale representation, for instance, and given that reaching the outermost planets in our system — far further than any human being has ever travelled — would take ten minutes, "to reach the nearest stars, you’d have to walk the distance across the United States."</p><p>Just simulating a small part of the existing universe would push current hardware to its limits, even with crutches like procedural generation. Developers use various techniques, like level-of-detail scaling, instancing, and streaming, to create the illusion of vastness without melting hardware.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/DMZ5WFRbSTc" allowfullscreen></iframe></div></div><p>Bennett also talks about how scale works in the case of interstellar objects like asteroids and maneuvering around them.</p><p>Films and games, he says, "tend to make it look very difficult to avoid collisions with asteroids, with spacecraft having to dart this way and that to pass through an asteroid region safely. In fact, while there are many millions of asteroids in the <a href="https://www.space.com/16105-asteroid-belt.html"><u><strong>asteroid belt</strong></u></a> of our solar system, the full region is so large that it would take incredibly bad luck to crash into an asteroid by accident. That is why spacecraft studies of asteroids require careful planning to get a spacecraft close enough to any asteroid to get photos and other data." </p><p>The reality is that even in its most populated regions, asteroids are typically hundreds of thousands to millions of kilometers apart in our system's asteroid belt. Standing on one of the asteroids, it would be incredibly unlikely that you'd be able to see even one of the largest other asteroids with the naked eye.</p><h2 id="how-games-cope-with-the-enormity-of-space">How games cope with the enormity of space</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tzRFoPrmRZkT7pq9Bs7bn6" name="X4 Foundations asteroids" alt="Screenshot from the space trading and combat game X4: Foundations, showing a view out of a spaceship's cockpit into an asteroid field." src="https://cdn.mos.cms.futurecdn.net/tzRFoPrmRZkT7pq9Bs7bn6.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/tzRFoPrmRZkT7pq9Bs7bn6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egosoft)</span></figcaption></figure><p>"This absolutely IS a design conflict that all space games have to solve," said Bernd Lehahn, Founder and Managing Director of Egosoft, the company that makes the successful X franchise of space simulators (most recently X4: Foundations). </p><p>"On the one hand, space must feel very large, or else players will feel cheated. Space and sci-fi have always been about the dream of infinite distances and exploration in a seemingly endless universe.  At the same time, most games, the X games included, do not want to force players through unnecessarily long flight times or, god forbid, boredom."</p><p>Lehahn says his studio tries to strike a balance between areas that feel more content dense with regions that feel more like an unsettled frontier, to impart a sense of the true emptiness of space.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5npEs47eJnVwdQMDVcVyj6" name="X4 Foundations Gas Giant" alt="Screenshot from the space trading and combat game X4: Foundations, showing a yellow spaceship flying past a ringed gas giant." src="https://cdn.mos.cms.futurecdn.net/5npEs47eJnVwdQMDVcVyj6.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5npEs47eJnVwdQMDVcVyj6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egosoft)</span></figcaption></figure><p>"There should be room for both extremes: dense, highly populated regions, often with artificial means of transportation that allow the player to find and visit many important places relatively quickly, but also the empty, remote, fringe areas of space, where the experience is much slower, but where exploration happens, and the uncharted map allows for mystery and secrets."</p><p>Finding a solution to modeling and traversing the vastness of space has been an issue for Egosoft from the release of the original X game back in 1999, and continues to be something the studio grapples with today. The reality is that most of space is empty, so empty that you don't even have visual cues to indicate you're moving through it. Traveling through it without some kind of cheat or compression would involve unimaginable stretches of black emptiness with nothing happening, but too much compression begins to feel artificial.</p><p>"X4: Foundations probably has the most sophisticated solution to this conflict," Lehahn said. For the latest game, the team combines a number of solutions. It starts with scaled tiers of engine technologies with increasingly limited steering. Faster, more powerful engines allow for increasingly speedy, but more straight-line or on-rails travel.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vbZZjnKHFXieXhFXi2Ctg6" name="X4 Foundations Black Hole" alt="Screenshot from the space trading and combat game X4: Foundations, showing a spaceship flying in front of a black hole." src="https://cdn.mos.cms.futurecdn.net/vbZZjnKHFXieXhFXi2Ctg6.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vbZZjnKHFXieXhFXi2Ctg6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Egosoft)</span></figcaption></figure><p>The team also uses the conceit of "jump gates" to leap across huge swaths of the universe in a blink, as well as teleportation and time acceleration to similarly compress travel. There are also space highways with slipstream acceleration to hurry things along.</p><p>Importantly, the X games also often give players things to do during the downtime of space travel. Giving players minor, uneventful tasks or other distractions can help fill out long stretches of uninterrupted travel. Above all else, Lehahn wants to ensure players are enjoying themselves.</p><p>"X4: Foundations is still a game. We want it to feel as realistic as possible—allow players to experience the universe and truly believe the 'sectors' are endless, planets are real size, and you can move in relation to planets and even larger celestial objects. But sometimes, if there is a conflict between fun gameplay and realism, then we may have to compromise on realism a bit."</p><h2 id="a-different-approach">A different approach</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUxMate3ajrHiL92M8dfff" name="Elite Dangerous_Frontier Developments.jpg" alt="Elite Dangerous_Frontier Developments" src="https://cdn.mos.cms.futurecdn.net/AUxMate3ajrHiL92M8dfff.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/AUxMate3ajrHiL92M8dfff.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>Rather than compress space into a manageable slice, the Elite Dangerous team at Frontier Developments takes on a much more ambitious challenge.</p><p>"We have a 1:1 scale Milky Way," says Executive Producer Gauthier Verquerre. "Roughly 400 billion star systems."</p><p>To create that vast canvas, the team uses a technology called the Stellar Forge, which uses real astronomical catalog data and models phenomena like the collision of stellar systems and the way stars and planets form to procedurally generate systems. The systems are generated once when a system is discovered and regenerated in the same way whenever a player visits them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b3qcgDptvwKHpjwKZ4cbwE" name="Elite Dangerous Map" alt="Screenshot from the space exploration game Elite Dangerous showing the map of the Milky Way." src="https://cdn.mos.cms.futurecdn.net/b3qcgDptvwKHpjwKZ4cbwE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/b3qcgDptvwKHpjwKZ4cbwE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>One of the most daunting challenges Elite Dangerous faces is that the game doesn't just model the galaxy on a macro scale. It also has to generate planetary surfaces and space station interiors for players to explore.</p><p>"Throughout the universe, we have these spectacular stellar phenomena which players are out there discovering every day," said Verquerre. "The flip side of that is that we have players meeting in the same star systems, or on the planetary surface. We have to represent both the huge 1:1 scale of space that we have in the game for interstellar elements like Lagrange clouds or nebulae, and the personal scale of 'I'm on foot in a planetary settlement.'"</p><p>Despite releasing way back in 2014, only a tiny fraction of the space the game simulates has been explored by players.</p><p>According to Verquerre, "There's still over 99% of the universe out there, waiting to be explored, where any Commander can be the first to add their name to the system and say 'I was the first one to see this'. We also added System Colonisation last year, allowing our players to construct space stations and planetary settlements. That's been really rewarding for us, seeing the rate at which the bubble has expanded."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pLF2jGd3kTAZ2hX7CkRNDF" name="Elite Dangerous on planet" alt="Screenshot from the space exploration game Elite Dangerous showing a spaceship landing on a barren planet from inside the cockpit." src="https://cdn.mos.cms.futurecdn.net/pLF2jGd3kTAZ2hX7CkRNDF.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pLF2jGd3kTAZ2hX7CkRNDF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>To empower players to explore that nearly infinite playground, Elite Dangerous (like X4) takes a tiered approach. Three methods of travel provide increasing compression of space/travel time.</p><p>"There's Deep Space, where ships move at ‘slow’ speeds (around 300m/s, under Mach 1) to access individual gameplay actions like combat or mining," Verquerre told me, "Supercruise, which is essentially a form of FTL travel within a system useful for scanning systems, and Hyperspace, where players travel between star systems through a tunnel."</p><p>The game also recently introduced a fourth tier of movement, dubbed Supercruise Overcharge, which allows players to navigate star systems at a much greater speed. Even with these many systems for speeding up transit, however, traversing such unimaginably vast distances can eat up a huge amount of time, and Frontier has tried to ensure that travel is peppered with events and resource management to keep players engaged.</p><p>"It's all about the player," Verquerre explains. "Explorers often want a little solitude, or an unexpected encounter, whilst our traders are considering the risk of what they're carrying. Fuel and heat management tend to be primary considerations; no one wants to be marooned out in deep space! There are also interdictions, where a Commander can be pulled out of a jump and find themselves hunted."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TgzdnpmBbsYc4CQ8TZVE2F" name="Elite Dangerous Empty Space" alt="Screenshot from the space exploration game Elite Dangerous showing a spaceship pursuing another in deep space." src="https://cdn.mos.cms.futurecdn.net/TgzdnpmBbsYc4CQ8TZVE2F.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TgzdnpmBbsYc4CQ8TZVE2F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>"Additionally, those long trips that our players are taking out into deep space mean that small damage adds up, canopy cracks and moments of tension take the beauty of space and translate it almost instantly into abject fear."</p><p>The magic and awe of the staggering scope of space is a core part of the Elite Dangerous mystique, and it's not lost on Verquerre. </p><p>"I remember a journey I once made to Beagle Point, one of the most remote star systems found in Elite Dangerous, which I’d consider to be one of the most memorable gaming moments in my life. The sense of achievement in reaching a system that you’ve plotted out at the end of a journey is something very tangible, and it always makes me look forward to the next adventure."</p><h2 id="a-nearly-infinite-challenge">A (nearly) infinite challenge</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aVeUmmnyaUq6YHN4Xm7SBF" name="The_scale_of_the_Universe" alt="The dwarf spiral galaxy known as NGC 4605, located around 16 million light-years away in the constellation of Ursa Major." src="https://cdn.mos.cms.futurecdn.net/aVeUmmnyaUq6YHN4Xm7SBF.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/aVeUmmnyaUq6YHN4Xm7SBF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ESA/Hubble & NASA (D. Calzetti (University of Massachusetts) and the LEGUS Team))</span></figcaption></figure><p>Space games don't fail to simulate the scale of the cosmos because developers lack ambition or imagination. </p><p>The reality is that the universe operates on scales that challenge not only the capacity of the human behind them, but also that of our machines to reproduce them. Bridging that gap requires not just bigger maps, but smarter design, and a recognition that sometimes, the awe of the infinite matters more than the numbers behind it.</p><p><em><strong>"X4: Foundations" and "Elite Dangerous" are both available to play now on PC. You can also pick up Dr Bennett's book, "</strong></em><a href="https://www.amazon.co.uk/Scale-Universe-Big-Science-Knowledge/dp/1937548945" target="_blank"><u><em><strong>The Scale of the Universe</strong></em></u></a><em><strong>", on Amazon.</strong></em></p>
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                                                            <title><![CDATA[ Sci-fi action movies were better in the '90s. 'Independence Day' is full of reasons why ]]></title>
                                                                                                                                                                                                <link>https://www.space.com/entertainment/space-movies-shows/sci-fi-action-movies-were-better-in-the-90s-independence-day-is-full-of-reasons-why</link>
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                            <![CDATA[ Superheroes and franchises haven't always ruled the multiplex… ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Space Movies &amp; Shows]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Richard Edwards ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GAEY7L5c4nUaEZHdCxyypi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Richard&#039;s love affair with outer space started when he saw the original &quot;Star Wars&quot; on TV aged four, and he spent much of the ’90s watching &quot;Star Trek”, &quot;Babylon 5” and “The X-Files&quot; with his mum. After studying physics at university, he became a journalist, swapped science fact for science fiction, and hit the jackpot when he joined the team at SFX, the UK&#039;s biggest sci-fi and fantasy magazine. He liked it so much he stayed there for 12 years, four of them as editor.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;He&#039;s since gone freelance and passes his time writing about &quot;Star Wars&quot;, &quot;Star Trek&quot; and superheroes for the likes of SFX, Total Film, TechRadar and GamesRadar+. He has met five Doctors, two Starfleet captains and one Luke Skywalker, and once sat in the cockpit of &quot;Red Dwarf&quot;&#039;s Starbug.&amp;nbsp;&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[20th Century Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Will Smith in Independence Day (1996)]]></media:description>                                                            <media:text><![CDATA[Will Smith in Independence Day (1996)]]></media:text>
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                                <p>We didn't realize it at the time — nobody ever does — but the '90s were a vintage era in Hollywood. </p><p>It was a time when major studios were happy to take a punt on original scripts, knowing that people would, as often as not, buy theater tickets to watch quality releases. Good movies will always be made, of course — just as even the most golden of ages produce their fair share of stinkers — but this was a time when the Venn diagram circles labelled 'acclaimed' and 'popular' intersected on a satisfyingly regular basis.</p><p>But beyond the critic-friendly fare produced by the likes of Quentin Tarantino, the Coen Brothers, Paul Thomas Anderson, and Martin Scorsese, this was also a peak period for popcorn-friendly action movies… and especially sci-fi action movies. Highbrow reviewers didn't always appreciate their brilliance back then, but looking back all these decades later, many of the best examples still stand up now. </p><p>"Independence Day" — <a href="https://www.space.com/entertainment/space-movies-shows/independence-day-at-30-roland-emmerich-and-dean-devlin-talk-blowing-up-the-white-house-and-crafting-a-true-sci-fi-classic-interview"><u><strong>which turned 30 last week</strong></u></a> — isn't even the best entry in the genre, but it repeatedly shows why the end of the 20th century was the perfect time to experience blockbuster thrills and spills in a multiplex. And, spoiler, there was barely a superhero in sight.</p><p>The '80s had teed up the subsequent decade's action explosion perfectly. On one side was the family-friendly fare championed by George Lucas and Steven Spielberg, timeless movies like the "Star Wars" sequels, "ET", "Back to the Future," and "Indiana Jones" that produced a generation of budding cinephiles. They were complemented by the more rugged, violent, and grown-up adventures popularized by the likes of "Aliens", "Predator", and "Die Hard". </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xsjb9ECGGWMi6PLnZyZmvD" name="Independence Day Area 51.jpg" alt="Alien spaceships attacking an airbase in Independence Day (1996)" src="https://cdn.mos.cms.futurecdn.net/xsjb9ECGGWMi6PLnZyZmvD.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 20th Century Studios)</span></figcaption></figure><p>Anything less than spectacular would no longer cut it in the blockbuster stakes, as the kids of the '80s got that little bit older and decided to take their new favorite genre with them.</p><p>It's easy to dismiss this kind of filmmaking as simplistic and dumbed down. Its poster boys were uber-producers Jerry Bruckheimer and his late filmmaking partner Don Simpson, whose "high concept" ethos distilled movies down to a pithy elevator pitch you could squeeze into a single sentence. </p><p>But the company's undisputed classics of the era make it obvious they were on to something — "Crimson Tide" (feuding submariners try to avert World War III), "The Rock" (rogue marines capture Alcatraz to hold San Francisco to ransom) and "Con Air" (a bunch of prisoners capture their transport plane). It's a formula that also worked for "Speed" (a bomb will explode if a bus goes under 50mph), "Twister" (scientists chase tornadoes across America), and "Under Siege" ("Die Hard" on a boat). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:150.00%;"><img id="rPrJwEpdJ8m6Wmz4ZMrYhY" name="ID4 poster" alt="The movie poster for Independence Day (1996), showing a huge spaceship over New York." src="https://cdn.mos.cms.futurecdn.net/rPrJwEpdJ8m6Wmz4ZMrYhY.jpg" mos="" align="middle" fullscreen="" width="1000" height="1500" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 20th Century Studios)</span></figcaption></figure><p>The director/producer duo of Roland Emmerich and Dean Devlin were clearly paying attention when they made "Independence Day", their follow-up to 1994's "Stargate". Let's start with their own high concept, easily summed up as a modern-day spin on HG Wells' "<a href="https://www.space.com/entertainment/space-movies-shows/30-years-on-independence-day-still-proves-the-versatility-of-the-original-the-war-of-the-worlds"><u><strong>The War of the Worlds</strong></u></a>", but with bigger spaceships and a more pronounced fetish for major landmarks.</p><p>Speaking to <a href="https://www.theguardian.com/film/2026/jul/03/independence-day-film-30th-anniversary"><u><strong>the Guardian</strong></u></a>, Devlin recalled Emmerich's original idea. "[He said], 'What if we woke up tomorrow morning and we walked outside to get the newspaper and above it was a 15-mile-wide spaceship blotting out the sun for an entire city?' Then he turned to look at me and goes, 'I think I have our next movie.'"</p><p>"Independence Day" didn't need to be part of a major franchise to get noticed. The teaser trailers, with their carefully choreographed moments of tourist hotspot destruction, were enough for that, as was the brilliant <a href="https://www.space.com/entertainment/space-movies-shows/modern-sci-fi-movie-posters-usually-suck-but-supergirl-shows-that-it-doesnt-have-to-be-that-way"><u><strong>sci-fi movie poster</strong></u></a>, which saw Manhattan dwarfed by a flying saucer. "The question of whether or not we are alone in the universe has been answered," said the wonderfully doom-mongering tagline.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4BfgViaEhU5GeHvbnRkY6Q" name="independence day will smith jeff goldblum.jpg" alt="Will Smith and Jeff Goldblum from the movie Independence Day" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1200,ch:675,q:80/4BfgViaEhU5GeHvbnRkY6Q.jpg" mos="" align="middle" fullscreen="1" width="1200" height="900" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1200,ch:675,q:80/4BfgViaEhU5GeHvbnRkY6Q.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Independent )</span></figcaption></figure><p>As with many of the other action movie classics of the era — not to mention the classic Irwin Allen disaster epics of the 1970s, such as "The Poseidon Adventure" and "The Towering Inferno" — "Independence Day" prioritized its cast over spectacle. </p><p>The biggest name on the roster was arguably Jeff Goldblum, who, thanks to the double whammy of "Jurassic Park" and "ID4",  briefly had the two highest-grossing films of all time on his resumé. </p><p>But Emmerich and Devlin also spotted the star power of Will Smith <em>before</em> he became a bona fide A-lister, and packed out the vast supporting cast with familiar — though not necessarily movie star — names: "Taxi"'s Judd Hirsch as Goldblum's dad, Bill Pullman as an idealistic POTUS, and Randy Quaid as a former pilot with a bone to pick with ET. They also boosted the film's geek credentials by casting Brent Spiner ("Star Trek: The Next Generation"'s <a href="https://www.space.com/data-in-star-trek-picard-season-3-nemesis-death-explained"><u>Data</u></a>) as <a href="https://www.space.com/area-51-what-is-it"><u>Area 51</u></a>'s eccentric head of ET research.</p><p>Populating the film with quality actors paid big dividends, helping to ground a film whose script rarely shied away from the ridiculous. In a screenplay that shifts from gung-ho action to self-aware gags to over-earnest, tub-thumping presidential speeches (and back again), it certainly helps if your cast can play their roles as if they're on stage at the Royal Shakespeare Company. In the same way, nobody could watch Ed Harris in "The Rock" or Gene Hackman in "Enemy of the State" and claim they were phoning it in.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2qxL4AEpU5SJCat9QuMYvg" name="ID4.jpg" alt="Independence Day (1996)" src="https://cdn.mos.cms.futurecdn.net/2qxL4AEpU5SJCat9QuMYvg.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 20th Century Studios)</span></figcaption></figure><p>There's also a lot to be said for the "Independence Day"'s deployment of practical effects. The mid-'90s were a dangerous time to be a filmmaker, when many were tempted to use computer effects when they should have known better. Look at the best action movies of the era, however, and they tend to use the CG to enhance, rather than replace, more traditional techniques. </p><p>As groundbreaking as "Jurassic Park" was, Steven Spielberg was remarkably sparing with the digital moments, while "The Matrix" — a film whose bullet-time effects quickly became ubiquitous — hung its action credentials on its live-action fights and wire work. </p><p>"Independence Day" was cut from the same cloth, using CG in the right places (most notably in its spectacular aerial dogfights) while also building (and subsequently blowing up) intricate practical models to deliver moments of pure, joyous cinematic carnage. These moments would undoubtedly be animated in a computer now, losing the tactile qualities — and the intrinsic gravity of the situation — you only capture in real life.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cEJKhbmx9xgDGHjNDp9wDL" name="Independence Day Ship over New York" alt="Screenshot from Independence Day (1996) showing a massive spaceship floating over New York." src="https://cdn.mos.cms.futurecdn.net/cEJKhbmx9xgDGHjNDp9wDL.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cEJKhbmx9xgDGHjNDp9wDL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 20th Century Studios)</span></figcaption></figure><p>Thirty years on, "Independence Day" and its '90s action brethren have come to feel like relics. Sure, superhero movies, their most obvious descendants, still set their eyes on top acting talent, and the best directors (most notably Christopher Nolan) tend to make a point of shooting practically when they can. </p><p>But, aside from the numerous "Die Hard" spin-offs, the '90s generation were predominantly telling <em>original</em> stories, well away from the restrictions of franchise filmmaking, starting and finishing an entire story in roughly two hours. Indeed, it's remarkable how few of the classics of the era were followed up by a successful sequel. ("Independence Day: Resurgence" took 20 years to arrive, and when it did, didn't even make half as much at the box-office as its predecessor.)</p><p>And crucially, the action movies of the late 20th century were usually about <em>people</em>. Most of the time, they were ridiculous, over-the-top, broadly drawn, clichéd, cookie-cutter characters, but they also tended to — more or less — obey the laws of physics. Without superpowers or magic to fall back on, heroes had to rely on little more than implausible levels of ingenuity and resilience, a capacity to dodge bullets/laser fire, and a gift for making the right quip at the right time. "Independence Day" may just have been on to something. </p><p><em><strong>"Independence Day" is available on Hulu in the US and Disney+ in the UK.</strong></em></p><div class="product"><a data-dimension112="b1894978-7d33-11f1-8c90-eb78a752a964" data-action="Deal Block" data-label="$11.99/month or $119.99/year" data-dimension48="$11.99/month or $119.99/year" href="https://www.hulu.com/welcome" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2133px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="yMHUxyo8L8nmzE3s9Q3B8N" name="Hulu" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/yMHUxyo8L8nmzE3s9Q3B8N.jpg" mos="" align="middle" fullscreen="" width="2133" height="1200" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><u><strong>Watch Independence Day on Hulu:</strong></u><br><strong>Hulu with Ads:</strong> <a href="https://www.hulu.com/welcome" target="_blank" rel="nofollow" data-dimension112="b1894978-7d33-11f1-8c90-eb78a752a964" data-action="Deal Block" data-label="$11.99/month or $119.99/year" data-dimension48="$11.99/month or $119.99/year" data-dimension25="">$11.99/month or $119.99/year</a><br><strong>Premium (No Ads):</strong> <a href="https://www.hulu.com/welcome" target="_blank" rel="nofollow">$18.99/month</a> </p></div>
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                                                            <title><![CDATA[ Amazing Photos of Comet 2018/Y1 Iwamoto! ]]></title>
                                                                                                                                                                                                <link>https://www.space.com/comet-2018-y1-iwamoto-photos.html</link>
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                            <![CDATA[ When the bright-green Comet 2018/Y1 Iwamoto swung by the sun in February 2019, astrophotographers took advantage of the once-in-a-lifetime chance to photograph the comet with their telescopes. See some of the most spectacular views here! ]]>
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                                                                        <pubDate>Sat, 16 Feb 2019 11:26:41 +0000</pubDate>                                                                                                                                <updated>Mon, 08 Apr 2019 16:44:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Astrophotography]]></category>
                                                    <category><![CDATA[Stargazing]]></category>
                                                                                                <author><![CDATA[ hweitering@space.com (Hanneke Weitering) ]]></author>                    <dc:creator><![CDATA[ Hanneke Weitering ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/asGg5pGLsvw3JenBGYWsyS.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Gerald Rhemann]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[comet iwamoto]]></media:description>                                                            <media:text><![CDATA[comet iwamoto]]></media:text>
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                                <!-- TBC --><p>When the bright-green <a href="https://www.space.com/comet-iwamoto-visible-with-binoculars-february-2019.html"><u>Comet 2018/Y1 Iwamoto</u></a> swung by the sun in February 2019, astrophotographers took advantage of the once-in-a-lifetime chance to photograph the comet with their telescopes. The periodic comet won&apos;t be back for another 1,371 years. Comet Iwamoto was bright enough to see through binoculars and small telescopes during its passage through the inner solar system. </p><p>It reached perihelion, its closest point to the sun, on Feb. 7, and it grew brighter over the next few nights as it got closer to planet Earth. It was at its brightest during its closest approach to Earth on Feb. 12, when it passed by  at a safe distance of 28 million miles (45 million kilometers). </p><p>Click through this gallery to see some of the most amazing views of Comet Iwamoto captured by astrophotographers around the world!</p><!-- TBC --><p>In Nerpio, Spain, astrophotographer Gerald Rhemann created this animation of Comet Iwamoto dashing across a backdrop of stars on Feb. 9, 2019, or about two days after the comet made its closest approach to the sun. </p><!-- TBC --><p>Comet 2018/Y1 Iwamoto is seen dashing before a sea of galaxies on Feb. 2 in this image by Italian astrophotographer and comet researcher <a href="https://www.itelescope.net/rolando-ligustri-the-comet-man/">Rolando Ligustri, aka "The Comet Man."</a> He captured the image using the remote telescope system at <a href="https://www.itelescope.net/">iTelescope.net</a>. If you need help identifying all the different galaxies in this view, check out the annotated version <a href="https://www.astrobin.com/388879/0/?nc=user">here</a>. </p><!-- TBC --><p>The Sombrero Galaxy "photobombs" Comet 2018/Y1 Iwamoto in this star-speckled view by <a href="https://twitter.com/iangriffin">Ian Griffin</a>, an astrophotographer and the director of the Otago Museum in New Zealand. Officially designated NGC 4594, the <a href="https://www.space.com/25522-sombrero-galaxy.html">Sombrero Galaxy</a> is about 28 million light-years away from Earth in the constellation Virgo. </p><p>Griffin captured this image from the University of Canterbury&apos;s Mount John Observatory in Tekapo, New Zealand, on Feb. 4, 2019. The 30-minute exposure shows the comet&apos;s speedy motion in the night sky. See Iwamoto go in <a href="https://twitter.com/iangriffin/status/1092297967925514240">this time-lapse video</a> Griffin shared on Twitter on the same day this photo was taken. </p><p><br></p><!-- TBC --><p>Rolando Ligustri captured this image the next following day (Feb. 3), when Comet 2018/Y1 Iwamoto was even closer to the Sombrero Galaxy than it was the night before. In this view, the comet and the Sombrero Galaxy form a triangle with the bright star 21 Virginis near the top right corner. (You can see an annotated version of this image <a href="https://www.astrobin.com/389145/?nc=user">here</a>.)</p><!-- TBC --><p>Another image by astrophotographer Gerald Rhemann reveals Comet 2018/Y1 Iwamoto&apos;s vibrant coma glowing bright-green in the Virgo constellation on Feb. 8, 2019. </p><!-- TBC --><p>Astrophotographer Rolando Ligustri captured this image of Comet 2018 Y1/Iwamoto on Jan. 4, 2019, more than a month before the comet made its closest approach to the sun. </p><!-- TBC --><p>Comet 2018/Y1 Iwamoto looks like a neon glowworm in this deep-space photo by <a href="https://twitter.com/agforsythphotos">Alan G. Forsyth</a>, a photographer based in Dunoon, Scotland. He captured this image on Feb. 10, 2019 as the comet was passing through the constellation Leo. </p><!-- TBC --><p>Comet 2018 Y1/Iwamoto takes on a light shade of purple in this image taken by astrophotographer Rolando Ligustri on Feb. 8, 2019. </p><!-- TBC --><p>As Comet 2018 Y1 Iwamoto made its way toward perihelion, astrophotographer Rolando Ligustri captured this image of it passing between the Virgo and Libra constellations on Jan. 12, 2019. </p>
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