Teal'c then lands and debarks. When the visiting general asks about the new craft's performance, our favorite Jaffa answers only with a stoic, "It operated with in projected parameters."
The next trial is a live fire test, with Jack sitting in the second seat.
Back in the Stargate Command control room, Carter monitors the experimental flight while the generals look on. She helpfully notes that the craft is equipped with shield emitters and twin Slammer missiles augmented with the Goa'uld's naquaada technology, allowing it to (theoretically) stand up to a Goa'uld mothership.
Unfortunately, at this point Teal'c loses control of the X301 and it heads into space.
Space is a dish always served cold
The drive shuts down and an apparently prerecorded message from Apophis comes in over the speaker, instructing Jack and Teal'c that his property will return to him, but all deserters will die in the cold of space.
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After a quick rations check, Teal'c determines that they have only a few days of food aboard, but it will take a hundred years for the craft to make it back to Apophis' homeworld.
They then get a message from Daniel back at SGC, who is already having a hard time communicating with his colleagues because of the time lag between question and response. The team is tracking the X301 and trying to come up with rescue options; Daniel, in particular, is trying to contact their spacefaring allies for help.
Jack sends a message back telling the team of their situation. Teal’c blames himself -- the installation of this failsafe by Apophis was a direct result of his desertion -- but Jack assures him that this is ridiculous.
Back at SGC, Carter sends our stranded heroes a message outlining her plan to slingshot them around Jupiter. Unfortunately, they then receive Jack's last message detailing the lack of engines or controls, which renders her plan moot.
Negative nudge, maximum damage
Jack and Teal’c eventually get the slingshot message to which Jack dutifully replies that they have "negative nudging" capabilities.
However, this gives Jack an idea. Taking note of the missiles, he asks Teal’c if they can still use the weapons systems. He then messages back that they have the missiles to use as thrust.
Carter then gets West to work on locking the missiles in place while she works on the trajectory calculations. When everything's ready, Jack and Teal'c target the missiles and fire.
At first, things seem to be going well, but the missile releases and hits the X301 instead, causing some damage to both life support and power, and they only have 12 hours left. Jack sends a message back outlining their situation.
Look on the bright side
SGC has already learned for themselves that the missiles did not work -- as Carter puts it, there is "no joy on the burn." She sends an emotional message back trying to be hopeful, then joins Hammond, West and Daniel in the briefing room.
This brain trust talks about ways to override Apophis' remote control of the craft, but Carter refuses to entertain this option -- what if there is another failsafe built into the system?
They then discuss their other allies who might have ships in the area. Unfortunately, the only race with a ship within range is the Tok'ra, and that ship is a deep-cover spy vessel whose operations, our lovely and talented
Tok'ra liaison Anise says, are important to both races.
She refuses to contact the operative, causing Daniel to lose his temper. However, Sam realizes that Anise has actually told them too much -- they can narrow down the planet that the operative is on and go looking.
Back in space, Teal’C and Jack turn everything off and sit in space and wait for rescue or death.
Spy hunters
Carter and Daniel gate to a Goa'uld world. They creep up though the lush jungle, only to be suddenly beamed into a room via teleporter rings. Then the door opens and
Samantha’s father Jacob enters. He is quite angry (he was busy preparing to blow up a large chunk out of this world), but is supportive when he learns what's going on.
He quickly leaves to go retrieve the castaways.
Back at SGC, the generals debate whether Jacob will make it in time while, in space, Teal'c goes into a meditative trance to conserve air. Jack tries to get some sleep.
Engine trouble . . . could this be the end?
Jacob is pushing his shuttle at 130 percent. To make things worse, he can't make a pit stop to fix it when it starts making bad noises because they are in a "bad neighborhood" of the galaxy -- presumably deep in hostile Goa'uld territory.
Naturally, the warp drive fails anyway, forcing them to stop in front of a looming Goa'uld mothership, a huge engine-encased pyramid.
Jacob tells Daniel to stall. The pyramid hails them and Daniel tries to bluff, telling them (in a Goa'uld dialect) that he is in fact the Great and Powerful Oz. He does not feel confident they've bought the act.
Sam finishes fixing the drive and they are off, quickly finding the X301 -- and Teal'c and Jack, unconscious.
Jack wakes up, groggy, and shakes Teal'c awake. The sturdy Jaffa is able to follow Sam's directions and blows the canopy, allowing Jacob to use the teleport rings to beam the castaways aboard.
Everyone heads home.
Return to the main review of this episode, or check out the SPACE.com SG-1 guide.