RDM: Not directly.
I’ve heard probably what you’ve heard, but I haven’t read the entire script
or anything like that.
[inset]
SPACE.com: But that’s
the premise that they’re going with?
RDM: That’s my understanding.
That’s the word around the studio, but I haven’t heard that from anyone
on the show.
SPACE.com: It seems
like another ship show. Was there any discussion when you were on DS9
of doing the civilian
show that looked at the rest of the universe?
RDM: A little bit,
but the feeling always was that Star Trek really was about Starfleet
in one way, shape or form. That part of it was a core concept of the franchise.
We did talk about it amongst ourselves in "what if" possibilities, but
we couldn’t quite visualize how you could say that that really was Star
Trek.
SPACE.com: Do you
think that there is Trek fatigue, and that the franchise could
actually benefit from the [threatened summer writers’ and actors’]
strike?
RDM: I don’t know
about a strike benefiting anybody particularly. It needs a time out to
creatively sit back and reassess. But that [needs to be] a deliberate choice
to say, "Okay, I’m going to set this thing down and walk away from it and
go do something else and then I’m going to come back and pick it up again."
Whereas a strike is saying, "Okay, I’m marking time but I know what I’m
doing and when are we going to get back in production?"
Next: writing the films
~
SPACE.com: How is
it different writing the Trek films? Obviously it’s not same as
writing a TV two-parter?
RDM: No, it’s a whole
different set of parameters and goals and it’s a much more complicated
political game than the episodes. It takes longer, and it’s a whole different
thing.
SPACE.com: What are
the studio’s goals?
RDM: They’re big concerns
are: that it’s not just another episode, that it’s something that they
can promote to the general audience, that it doesn’t presuppose that you’ve
been watching the series week in and week out, and so you can just kind
of come and go.
Ideally they want you to
be able to just go buy a ticket with only sort of a vague understanding
of Star Trek, or at least sort of know the general makeup of the
series and not get lost. It has to be big, and there has to be a sense
of the stakes being larger than an average episode.
It’s a lot more money involved
to produce it, but of course everything costs more on a feature scale,
so that gets a little deceptive. You’re dealing with huge budgets objectively
but, when you actually produce a feature film, everything just costs more,
so it gets chewed up almost as fast as it does on the series.
If you look at First Contact,
there’s a lot of effects in that show, but not nearly as many as in Independence
Day or, God forbid, a Star
Wars film. You get down to sitting in production meetings and arguing
about how many phaser shots you can have in the scene and how many cut-aways
of the Defiant you’re going to be able to get and does the Enterprise have
to be at warp in this?
All the sort of standard
arguments you have on the TV show, it’s just that you’re adding a zero
to all of the figures.
Next: more about the movies,
with a focus on the budgets
~
SPACE.com: On the
FX front, I personally want to thank you for doing the scene in Trek
I’ve always wanted to see, which was the finale of Deep Space Nine,
a bazillion ships shooting at each other! Did you do a bunch of ship-in-the-bottle
shows so that you could save up for the big blowout or did Paramount say
"we’ll give you extra money for the finale?"
RDM: We knew that
we were gonna get some extra money, but then we were gonna push for every
last shot that we could. Everybody on the production and in post was trying
to do extra stuff just to go out with a big bang, and the studio was gonna
give us more money anyway, and we just cheated and stole and borrowed and
made it as big as we possibly could.
SPACE.com: So when
you’re doing a Trek movie is there a standard like "we’ve gotta have four
space battles?"
RDM: No, we didn’t
really approach it that way. The biggest thing that we had to deal with
was, it’s always going to be about Picard. Then [we ask ourselves] who’s
the villain and what are the big action set pieces? Those are sort of the
basics that you had to wrap your mind around when you approach the project.
Generations was very
difficult because there were giant checklists of things that had to be
dealt with in the screenplay. You had the old crew, you had Kirk, you had
the introduction of the Next Generation characters. You wanted to
bring in the Klingons but then the Klingons weren’t enough, you had to
have a new villain, it was just on and on and on and on, and it was a difficult
screenplay to execute.
SPACE.com: And you
had to do crash rewrites? [Such as reportedly rewriting the ending to include
a more heroic death for Kirk.]
RDM: Oh yeah, which
we were used to. TV builds those muscles, you do rewrites on the fly all
the time, on very short notice. So we were able to do that part of it,
but it was more of a sense of frustration that we didn’t push the boundaries
further and that we didn’t really tackle bigger things, especially in the
first one.
In the second one [First
Contact] we were very pleased with where we ended up. It was kind of
arduous getting there, but we all felt good about the movie and it was
well received and it made a lot of money and so at the end of the day we
all had a really good feeling about First Contact.
SPACE.com: And then
you sat out for Insurrection. Did you pitch or was there a political
intrigue there?
RDM: No, Rick [Berman]
came to Brannon [Braga] and I in February after First Contact had
come out and said well, the studio has approached me and they wanted to
get going on the next one, are you guys interested?
And I was really surprised
because it was so soon. First Contact was still in some theaters,
and I thought about it, and I just decided I didn’t want to do it. I felt
like had done it in First Contact. I was happy with the film, I
was proud of the work, it was critically well received, it was making a
lot of money. Enough.
Next: everything we know
about Trek
X
~
SPACE.com: What about
Trek X?
RDM: From what I understand,
they’re
working on 10, they’ve hired, I believe, John Logan, who wrote Gladiator,
to write
the screenplay. He’s a great writer and from what I’ve heard he’s also
a big fan of the show.
[uplink]
SPACE.com: Have you
heard anything about the premise or where it’s going?
RDM: Not even the
vaguest inkling. I don’t even know anything about the movie.
SPACE.com: Brent Spiner
has said that he wants this to be his last Trek movie, and there’s
talk about Data dying.
RDM: You never know.
Leonard Nimoy wanted to die in Star Trek II, so they killed
him. And then he decided he wanted to come back. It’s really hard to say.
I haven’t spoken with Brent,
so I don’t know how serious he feels about it, and how seriously they want
to do that, and what the studio’s feelings are.
SPACE.com: Do you
think that if this is the last Next Generation movie, that they
would create another movie franchise or they would do a DS9 movie
or a Voyager movie?
RDM: I don’t know.
The rumblings I’ve heard periodically is that they might try to move to
some sort of combined format, where you would be using characters from
different series and combine them for an adventure. Not like the entire
casts, but like some of the characters and maybe cameos for others and
they would try to move into a more generalized Star Trek movie.