Even
before Superman leapt his first tall building or Captain Kirk explored
his first new world, it meant a lot to hold a piece of a legend in your
hand. Space toys have given generations of kids a visceral kick, while
offering adults a concrete reintroduction to the kids they once were.
| |
| Independence Day. Men in Black. Starship Troopers. Lost in Space. Alien: Resurrection. As went the films, so went the toys: uninspired, lackluster efforts, with little to distinguish them from the herd. The action figures bore little resemblance to the actors on whom they were based, the bad guys were all cut from H.R Giger cloth. |
 With Star Trek toys showing signs of age and Episode One just a glimmer on the horizon, the late 1990s were dark days for fans of space toys. |
 There was nothing gripping enough about these films to inspire anyone to play. When so many Lost in Space viewers left the theater grumbling about the 130 minutes of their lives they'd never get back, few could get excited about reliving the Robinson family's adventures. |
The late radio personality
Jean Shepherd understood this -- his writings are full of memories of hard-won
trinkets and lamentations of lost toys -- but the thrills have been few
and far between in the past 10 years.
The '90s began with space
toys in decline. Early in the decade, the heavyweight merchandising champions
were the Teenage Mutant Ninja Turtles, which few would classify as having
much to do with science fiction. The occasional action figure dressed in
a spacesuit doesn't count -- other Turtle toys were packaged in medieval
samurai regalia.
When the Turtles lost their
throne, it was to another property with roots in Japanese pop culture --
the Mighty Morphin' Power Rangers. Although not explicitly space-based,
the Rangers were nominally part of an intergalactic peace-keeping force
and battled an enemy whose secret base was located on the moon.
Space toys or super-heroes,
the Power Rangers ruled the mid-1990s. They were the unbelievably profitable
standard bearers of children's imaginations. Still, while the Rangers funneled
plenty of cash from bemused parents to Bandai and Saban, they failed to
make inroads with older toy fans.
Boba Fett fans owe Kenner
an enormous debt.
The (commercial) empire
strikes back
Things started looking up
in 1995 when the Lucasfilm merchandising juggernaut awoke from its ten-year
slumber. The release of new, redesigned versions of classic Star Wars figures,
vehicles and playsets signaled the return of space toys to their proper
place in the scheme of things.
The revived Star Wars line
appealed to three core constituencies:
-
those still grieving the loss
-- through time, neglect or maternal intervention -- of their beloved childhood
collections
-
those who simply thought the
toys were neat and who, having reached a certain age, no longer worried
about the stigma of trafficking in kids' stuff
-
the ill-advised speculators
who got burned when the comic book market collapsed and were waiting for
the next pipe dream to fuel their appetite for the next economic mania.
This was a great time to be
a fan of space toys, or at least a fan of Star Wars action figures. The
new figures outstripped the originals by slightly more than 12 parsecs.
Obi-Wan had a real molded plastic cloak instead of the lame piece of vinyl
that passed for the original Kenner figure's cape.
Han Solo actually looked
vaguely like Harrison Ford, rather than Austin Powers. Those of you who
still have your 1977 vintage Han, go back and see if you don't come away
muttering, "May the Force be with you, Baby!"
Okay, so the new Luke was
impossibly barrel-chested and the new Leia so wasp-waisted that she couldn't
really stand up, but these were minor quibbles with an otherwise excellent
line.
Star Trek 12" figures: something
for everyone
These are the toyages...
The Playmates Star Trek line
was less exciting, but still impressive. Like the Star Wars figures, the
new wave of Trek "collectibles" exerted a strong power over investor/speculators
-- Playmates encouraged this by stamping each figure, vehicle and weapon
with a unique serial number to ensure authenticity.
Some people certainly approached
the toys as investments, but for those who liked to take their figures
off their blister cards and play with them, it was more important that
Worf could play a really slammin' air guitar.
The Trek toys had two things
going for them: detailed molding and variety. With some amusing minor exceptions,
the molding was superb. The Riker figure looked like Jonathan Frakes, McCoy
looked like DeForest Kelley, Sisko looked like Avery Brooks, and so on.
As for variety, Playmates
understood its market. Once the company knocked off the basic bridge crew
of each Trek series in duty uniform collection, innovation knew no bounds.
No episode, no transformation, no wardrobe change was too minor to exploit.
To put it another way: if
Patrick Stewart wore it on The Next Generation, you could be sure
that sooner or later a fresh variant figure would find its way to toy shelves
and dealers' tables.
By the late 1990s, the Trek
line started running out of steam. Even with 30-plus years of history to
exploit, there are only so many characters with the cachet to justify being
immortalized in plastic. While the most fervent Trek completists and Joan
Collins fans drooled over the Edith Keeler figure, such esoteric footnotes
of Trek lore simply didn't have what it took to become top sellers.
As the decade drew to a close,
Playmates abandoned the smaller figure line for the new frontier of the
12-inch figure or "doll." While some fans might balk at the implied feminization
of their beloved Kirk, Spock and company, the move took Trek merchandising
full circle to the great Mego figures of the early 1970s with cloth uniforms,
fiber hair and neat accessories.
Every toy line has a beginning
Meanwhile, Star Wars fans
got another treat in the decade's waning months with the arrival of The
Phantom Menace. As the film's premiere approached, bringing almost
unprecedented levels of hype in its wake, the associated toy launch sparked
a feeding frenzy. Crowds of fans thronged toy stores across the nation
to score Episode One swag weeks before the release of the film.
Given the lukewarm reception
The
Phantom Menace received in some quarters, the toy mania was a brilliant
marketing move, at least in the early weeks. Now, of course, the crowds
are gone. For every Darth Maul and Mace Windu the fans snapped up at 12:00:01
on May 17, there are still at least a dozen Captain Panakas and Ric Oliés
that retailers just can't give away.
Action figures, lightsabers
and vehicles weren't the sweetest plum in the Star Wars harvest. As exciting
and realistic as these toys were, the real coup came in the form of Star
Wars Lego. This was the jackpot for every kid who ever struggled to recreate
X-Wings and TIE Fighters with the Lego they had on hand, often forced to
use odd-colored blocks to finish the job.
Brilliant licensing deals
aside, Lego was arguably the space toy sleeper hit of the 1990s.
There is no underlying story
arc, no backstory or context in LegoLand. There are no minor characters
to be packaged into action-figure form, no costume changes or variant moldings
to force fans to buy the same toy twice.
In the end, Lego is more
about creativity and free play than about strict storytelling guidelines.
As a result, the voyages of the Com-Link Cruiser or the Celestial Stinger
unfold solely according to the dictates of the builder's imagination.
That said, there's nothing
wrong with hoping that the nice people at Paramount ink a similar deal
to bring Star Trek to life in Lego form one of these days.
Tom Janulewicz took his
original Darth Maul figure out of its packaging.