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M2M - 'Space Odyssey' or 'Space Commodity'?
By Frank Houston

Special to SPACE.com

posted: 06:01 pm ET
10 March 2000

Brian De Palma's space movie nods to the past and aims to please. So what's new?

When Arthur C. Clarke observed in 1968 that NASA engineers would likely follow in the footsteps of spacecraft designs established in the upcoming film of his 2001: A Space Odyssey, he could also have been talking about Hollywood sci-fi space epics.


Nearly every important space movie made since 1968 -- films like Star Wars, Close Encounters of the Third Kind, Alien, Contact, and so on -- owes something to Stanley Kubrick's vision, his meticulous attention to detail, the elegant gravity of his spaceflight, the breathtaking cosmic vistas.


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So it's perfectly natural that Brian De Palma, the sometimes dubious, sometimes artful master of film pastiche, has crafted his first space movie, Mission to Mars, with numerous nods to Clarke's and Kubrick's revered 2001. These nods includes De Palma's major theme: the encounter with alien life as force for human enlightenment.

Master of homage

DePalma gives us a veritable catalog from 2001: the tricks with gravity, an astronaut floating to his doom in space, a sentient computer (even more effeminate than H.A.L.), which has to be Turned Off. (In fact, the re-booting of computers seems to be a pivotal plot point in at least two separate scenes.)

A robotic rover seen from far above the dusty floor of Mars reminds you of C3PO and R2D2, from a similar vantage point, wandering the desert planet Tatooine. If a certain pie-faced alien looks familiar, it may be because you've seen it in about a hundred other science fiction films.

Even the central plot twist -- hidden until the film's final moments -- turns on a popular scientific cliché. (I won't tell you any more than the film's tag line reveals: "For centuries we've been looking for the origin of life on earth. We've been looking on the wrong planet.")

De Palma is known for this sort of thing, with remakes of the gangster movie Scarface and Antonioni's Blow Up as well as his frequent nods to suspense master Alfred Hitchcock.

It's too easy to fault M2M as an endless series of references, though, since Hollywood has built a cottage industry of space movies by cannibalizing the past, rarely venturing beyond boundaries long ago established by films such as 2001 and, before that stories such as H.G. Wells's War of the Worlds (which became Independence Day) and John Campbell's "Who Goes There?" (which became The Thing and then, indirectly, Alien).

De Palma photographs Mars beautifully, as Kubrick would have done. On land, "Mars" is the Fraser Sand Dunes near Vancouver, painted with 120,000 gallons of Mars Red latex paint; shots from space come courtesy of green screen digital effects.

A new Martian Chronicle

At the sentimental heart of De Palma's space movie is Ray Bradbury's masterpiece of science fiction, The Martian Chronicles. Unfortunately, the themes of the classic remain obscure, lost somewhere in those sprawling, windswept Martian deserts.

M2M is too clumsy to fully embrace the subtle elegance of Bradbury's prose. De Palma may get his science right -- the details of spaceflight pour forth -- where Bradbury was too much the fabulist, dreaming of canals, a breathable atmosphere, and Martians who induce hallucinations or mutate into ghosts of dead humans. But compared with its literary forebear, the soul of M2M is as arid as its orange soil.

There are faint glimmers of ghosts in the film. One is Maggie (Kim Delaney), the dead wife who inspires astronaut Jim McConnell (Gary Sinise).

In a video recording he watches, Maggie fires off the film's obligatory message: "Life reaches out for life." When Jim says, "Maggie was the only one of us who believed there might be something down there," chances are if you've seen Close Encounters or Contact, you'll know what's going to happen, and to whom, at the end of the movie.

M2M's blatant commercial touches -- unlike those found in 2001 -- belie the intentions of the film's dumbed-down plot. Instead of evoking the shape-shifting, chimerical feeling of Bradbury's Martians, De Palma manipulates the building blocks of life merely by giving us images of gravity-defying M&Ms, Dr. Pepper, and of course, blood.

The one obvious reference to the book is the Martian mask, which looks like it could have been taken directly from the cover of the Bantam paperback edition of The Martian Chronicles.

It's an apt symbol; De Palma has shown us all his predecessors' surfaces but explored none of the depths. In the end, that makes M2M far less than the sum of its historical parts, another familiar story.


Frank Houston is a frequent contributor to Salon and the New York Times.What do you think? Send your comments to the editor. 

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