It comes as no surprise that
Clement's writing leaves the reader with a positive picture of a universe
brimming with compelling wonders. Not only has his work inspired a whole
generation of writers, it has influenced a host of scientists and engineers.
Meanwhile, Harry Stubbs was
inspiring and instructing bright young minds, teaching high school science
classes for 40 years.
In 1999, the Science Fiction
and Fantasy Writers of America (SFWA) presented Hal Clement with the prestigious
Grand Masters award. Other Grand Masters include Robert
A. Heinlein, Arthur
C. Clarke and Ray
Bradbury.
Additional popular novels
by Hal Clement are Close to Critical, Iceworld (in which
the Earth is the frozen alien world to the aliens), and Star Light.
His recent works include Still River (which is about a science class
made up of different alien students), and Fossil (which was a novel
set in "Isaac Asimov's Universe").
His latest novel, Half
Life, was published by Tor Books in the fall of 1999. A paperback
reprint is on the horizon, expected sometime in June.
Question and Answer
SPACE.com: Half
Life chronicled a space mission to Titan manned by a crew of terminally
ill scientists. Lurking behind the scenes of scientific exploration, there
was the constant menace of their own failing health -- and that of everyone
back on Earth. What prompted such a dark future in your imagination?
Hal Clement: Part
of it was the never-ending search for motive, I suppose. Mere scientific
curiosity would be quite enough for me, but some people seem to feel the
need for immediate profit in order to get moving. The actual situation
is simple extrapolation; the intensity of the race between the evolution
of pathogenic organisms and other sources of human morbidity on one hand
and our increasing biological knowledge and medical skills on the other
has been increasing exponentially or faster, and very obviously, throughout
my lifetime. It is almost surprising that AIDS has gotten so much attention,
since even it has not really dented the human population expansion which
is itself an almost-proximate part of the overall set of causes.
I simply extrapolated to
a situation in which the race between evolution and human knowledge actually
has outrun the population explosion. Half Life is not meant to be
propaganda against the varieties of human behavior which favor the evolution
rate; if there is propaganda in the story at all, it is General Order Six
-- proffered by a retired science teacher.
[General Order Six (basically):
No speculation will be reported to higher-ranking personnel unless accompanied
by (i) a comparably plausible alternative speculation, or (ii) a detailed
procedure for testing the one proffered.]
SC: A majority of
your writing has always dealt not just with the scientific details of alien
worlds, but the psychological interplay between human and alien. Yet, in
Half Life, you chose to focus entirely on the human characters.
Was this an intentional humanization of your writing, or were the humans
the aliens this time?
HC: I commonly like
to suggest (and more or less believe) that life is possible under a wide
-- very wide -- spectrum of environments. I might well have done it here,
except that the plot demanded a background in which life might just be
coming into existence, which seems quite plausible for Titan. It was also
necessary to assume extremely cheap energy and construction costs, you
will have noticed. I have been assuming, with not too much plausibility,
that simple (not necessarily "cold") fusion would some time become available,
and nanotechnology/biological engineering, which seems to me to be converging
toward a common body of engineering practice, solved the other problem.
The humans were, as usual, simply characters in trouble. Without trouble,
where's a story?
SC: I understand that
you write by jotting dozens of ideas and scenes on 3x5 index cards, then
you arrange them on the floor, piecing everything together like a puzzle.
Only then do you sit down to begin typing the actual manuscript.
HC: That about describes
the technique; compute environment, think of lots of things that could
happen in it, decide on a sequence (at least, a preliminary one), start
writing. Actually the card-making and sequencing continue during the writing;
there are usually lots of cards left over. They can commonly be used for
another story.
SC: What about before
the index card stage? When it comes to the actual germination of a story
in your mind, do you start with a scientific notion, or a character's personal
conflict?
HC: That's the first
two words above -- compute environment. That commonly comes from a news
item in an astronomical magazine or other scientific publication, followed
by book research if I can't remember enough relevant facts and a fair amount
of calculation or even computation (like the temperature, pressure, and
gravity at brief intervals from the center of the hollow world in Still
River to a level about 200 kilometers above its surface).
SC: You have a secret
identity. Would you like to discuss the art of George Richard? His origins,
his tools, his output, his goals -- any skeletons in his closet? (The tabloids
are eager for juicy tidbits regarding this elusive and reclusive artist.)
HC: I got tired of
drooling over art I couldn't afford in convention art shows, and about
1972 went out and bought some paints. The laws of perspective are obvious,
you don't have to be able to draw unless you want to do portraits, mixing
paints demands only practice and a grasp of subtractive color interaction,
so astronomical landscapes weren't much trouble. I used the "George Richard"
name and tried to keep it secret for a couple of years to see whether people
would buy the things for their own sake, which they did. I haven't painted
much for several years now, and that's been mostly to provide slides for
my annual talks. I haven't cared for years about keeping the name (actually
the names of my two sons) a secret.
SC: It must be satisfying
to be able to define an alien environment in both text and illustrative
forms. How often do you illustrate scenes from your own stories?
HC: I haven't actually
illustrated any of my own stories. NESFA has used some of my paintings,
or parts of them, on the dust jackets of their collections of my stuff.
SC: What artists would
you recommend to someone interested in space art?
HC: Kelly Freas, Bob
Eggleton, Henry van Dongen, Chesley Bonestell, Jack Gaughan, Charles Schoenherr,
Bjo Trimble and others have all inspired me; a fair number of them have
given advice, though some of them of course are no longer around for that.
I like the work of Edd Cartier, but have never tried to imitate it for
the reason hinted at above: I've never had the firmness to settle down
and learn to draw.
SC: Sidestepping the
popular controversy of the search for alien life in the universe, what
would say is the least likely place anyone is liable to find life?
HC: Probably small,
sunless planets with effective temperatures below about ten kelvins (I've
used radioactive heat on not-too-small ones -- "The Logical Life").
SC: Rumor has it that
you're working on a new Mesklin story.
HC: A Mesklin story
was requested some time ago by NESFA for their upcoming collection, and
written. Stan Schmidt also expressed an interest in it, and it appeared
in the January 2000 Analog (title "Under").
SC: I don't suppose
there are going to be active figure toy models of the Mesklinites. Wouldn't
that be great? Little poseable aliens.
HC: No one has told,
or asked me. I certainly wouldn't mind (for a reasonable share of any profits;
I'm not a burden to my kids yet, and don't want it to happen. Besides,
the [more] money comes in, the more conventions I can attend).
SC: If a magic jinni
appeared one afternoon and told you that you could author a sequel to anything
you wanted, what would interest you? Shoot for the stars...
HC: If you mean the
work of other authors, I'd be tempted to try a Lord D'Arcy as by Randall
Garrett, or a Sector
General by the late James White.
SC: Time for your
summation, Mr. Clement. Any parting advice for anyone considering a future
in the sciences?
HC: Remember that
no existing theory is complete, many will turn out to be wildly wrong,
but before you try to replace any of them be as sure as you can that your
own notion explains all the things they do equally well, and not just the
evidence that's caught your attention. I know this means you have to learn
the present body of theory itself, but if that turns you off you'd better
become a short-order cook (no disparagement of the latter profession intended).
What do you think? Send your
comments to the editor.