Science fiction is a rarity
in today's superhero-dominated
world of comic books, but writer Larry Young hasn't let that stop him from
creating Astronauts
in Trouble , a fast-paced comic book series about humanity's return
to the moon. He recently spoke with SPACE.com about the series and the
continuing appeal of outer space adventure.
| Interview Highlights |
| "Once you pay your eight bucks to see a film, the experience is over after two hours. Once you pay your three bucks for a comic, it's yours. You can enjoy it again and again, any time and any place you can read." |
 "I'd like to see not just a base on the moon, nor an outpost, or even a colony. I want to see a Hilton and a McDonald's and a Hard Rock Cafe." |
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Why astronauts? What made
you decide that you wanted to do this story?
Ever since I realized, as
a boy, that creating comic books was a job one could actually have, as
opposed to comic books magically appearing on the newsstand in some fashion,
I wanted to write comic books.
This particular story saw
its genesis when the Mars Pathfinder
mission landed on Mars back in 1997. My wife Mimi and I were watching the
feeds from NASA at the San Francisco Museum of Science.
At the critical landing phase,
NASA showed a detailed animation of what the touchdown must be like, because,
as the voiceover guy said, "there are no cameras on Mars to record the
event."
Mimi, who would become the
editor on the project, turned to me and said, "Wouldn't it be cool if there
WERE cameras on Mars?"
Well, I really fell out of
my chair when the whole story of "Live From the Moon" just blew into my
head at once . . . the rich guy, the camera crew, the bad guys, everything.
I knew I had to write this comic.
Why comics? What makes
Astronauts in Trouble work best as a comic book?
I work as the promotions
director and Minister of Propaganda for the award-winning comic book store
Comix Experience in San Francisco, and, as such, have to read A LOT of
comics in order to stay up on the industry. I just wasn't reading the kind
of comic I wanted to read.
Where was the Apollo
13 sort of comic? Something that will deliver movie-style thrills
along the lines of Armageddon?
I mean, it doesn't cost $200
million to draw guys in spacesuits exploding on the moon, right? So, there's
a plus for the format, right there.
The scripts in The
Making of Astronauts in Trouble are incredibly detailed. How do you
think that affected the finished product?
Well, as a writer, I think
that's part of the job. I want to give the artists as much detail as I
can. I saw "Live From the Moon" extremely clearly in my head, so it was
just a matter of describing those details and letting the lads run with
it.
While I was pretty rigid
about staying true to the original dialogue, I also let the artists run
a little. I wanted Matt [Smith] and Charlie [Adlard] to have as much fun
drawing it as I did writing it.
I wasn't too keen on some
subtractive changes, but I very much enjoyed each artist's additive changes.
Matt drawing the floating
credit cards that Potter destroys off camera in a fit of pique in the second
chapter was a nice touch, and Charlie giving the HayesCorp security forces
the cover art for Pink Floyd's Dark Side of the Moon as their departmental
insignia made me laugh out loud when I saw the original art for the first
time. Ol' Charlie knows what he's doing.
And then, I did a couple
of things to make myself laugh that I think only a few people get. Dave
Archer, the anchorman, is named after the Kier Dullea character in 2001:
A Space Odyssey, Dave Bowman. Bow-man; Archer, see?
Reviewers have described
the series in cinematic terms. Did you consciously think that way when
you were writing the book?
Oh, absolutely. Maybe this
is just my bias as a comic book enthusiast, but I think of comics rather
like small movies where the reader can control the time and space in which
he experiences the narrative.
In a theatre showing a film,
if you don't hear a spoken line, or are momentarily confused with an intricate
plot point, you're out of luck. If you don't understand something in a
comic book, you can go back and read it again until you work out what's
being communicated.
Once you pay your eight bucks
to see a film, the experience is over after two hours. Once you pay your
three bucks for a comic, it's yours. You can enjoy it again and again,
any time and any place you can read.
So when I was plotting out
the structure of "Live From the Moon", I was very aware of the cinematic
nature of comics, with the additional trick that the physical form of comic
books adds in little story bonuses.
I'd try to sort out little
mini-cliffhangers at the bottom right panel of the right-hand page of the
comic, because the physical act of turning the page protracts the amount
of time the reader's eye has to see the continuation of the story.
So things would blow up,
questions would hang in the air, things I'd want to underline all ended
up there. That's a comic book way of emphasizing the scene changes one
gets in the movies.
Do you have a background
in film?
I haven't officially studied
film or its techniques; I just enjoy the form quite a bit and pay attention
to story-telling details.
Hollywood likes to option
comics properties. Would you like to see a film version of AiT?
Absolutely. I think the story
is particularly well-suited for a two-hour film.
Any thoughts about dream
casting? You have some actor/actress descriptions in The Making of Astronauts
in Trouble -- Beau Bridges for Dave, Janeane Garofalo for Annie --
are these the people who would appear on your call sheet, or have your
thoughts changed since you wrote those descriptions?
The Annie bar is Janeane
Garafalo high, that's for sure. I originally had Jeremy Piven's onscreen
persona in mind when I was writing Heck, but Ryan Reynolds from
Two Guys and a Girl can have the part, as far as I'm concerned.
Dave was based on my father-in-law,
Thayer Walker, who was an on-air guy for KRON-TV in San Francisco in the
late '70s. So we'd at least have to get him to read for the part, just
to keep peace in the household. I'm still thinking Beau Bridges, though.
Astronauts in Trouble
is set in 2019, fifty years after Apollo 11's visit to the moon. Do you
think we'll get back to the moon before then?
Sadly, I don't. The Lunar
Prospector mission didn't settle any questions about water trapped as ice
on the moon, and it's a fact that water stores will be needed to establish
a permanent base.
If mankind returns to the
moon in the next 20 years, or even in the next one hundred, it will definitely
be a privately funded affair. I don't think "Live From the Moon" is too
far off what will really happen. I'll probably be off on the dates, though.
Where would you like to
see the space program go next?
I think we've done the low-Earth
orbit thing, and it looks like the ISS
is stalled or moving at a glacial pace. I'd like to see a return to the
can-do American spirit I grew up with.
I'd like to see not just
a base on the moon, nor an outpost, or even a colony. I want to see a Hilton
and a McDonald's and a Hard Rock Cafe. Let's make that happen, and then
we'll talk about the 20 volunteers we're gonna send to Alpha Centauri A.
In the series, the Hayes
Corporation manages to construct an elaborate base on the moon without
anyone learning what they're up to. Do you think this would be possible
in the real world?
I think you'd have to have
the cooperation of NORAD, at least, to keep it quiet and to spin the data
to the rest of the world. You might be able to get away with five or six
serious payload launches, if they were roughly done at the same time, and
claim that they were destroyed in orbit or lost or even misfired weapons
tests.
But I think if you're going
to buy into a flying newsvan, the Mob as a nuclear power, and robot miners,
a secret base that was built while the world's attention was elsewhere
isn't that much of a suspension of disbelief.
The Hayes Corporation
cuts corners in terms of materials and safety precautions in their moonbase.
Do you think the conquest of space will shopped out to the lowest bidder?
Economics will always be
a factor in human endeavor. I tried to skirt around this by Hayes just
being a focused nutcase, with no one to nay-say him. But I think if space
is claimed by the private sector, there are going to be accidents that
may not have anything to do with quality control.
Building a space station,
for example, is an immense engineering challenge, factors of ten more complex
than, say, building a suspension bridge. And there will probably be that
attendant loss of life and limb. But that doesn't mean it's not worth it.
What's cool about space?
It's all about the cosmic
vastness. Space is just ... what's the mathematical term? Really, really
BIG.
The limitlessness of space
seems to contain the whole of human imagination, and still leave plenty
of room left over for other things.
That, and the spacesuits.
Astronauts are like modern-day knights in shining armor, suiting up to
get the job done. Spacesuits are just darn cool.
Do you have any final
thoughts about Astronauts in Trouble or space in general?
Just that I think 78-year-old
John
Glenn is an honest American hero. At first, I thought Glenn's second
mission to space was the heroic return of the Old Guard, once again making
an assault on the ramparts of the Deep Black.
Then -- and this may be because
I absorbed every single thing written, said or shown by the media -- I
began to see it as sort of a pseudo-event. More of a rah-rah by NASA to
get the country feeling good about the $100 jillion the taxpayers are about
to spend on the ISS.
But I would have done the
same thing if I were John Glenn -- come up with some flimsy science to
experiment
with, and be rewarded for many years as a loyal Democrat. Why not? It's
how the world works.
I just wish I had some quid
pro quo coming to me so they'd launch my comic-book-writin' butt up there.
I wanna sleep in zero gravity, and eat ready-to-eat meals.
I want to be an astronaut,
put on the suit, and I have a feeling writing Astronauts in Trouble
is as close as I'm going to get.
What do you think? Send your
comments to the interviewer
or editor.