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'Evergence' Rages Against 'The Dying Light'
By Jennifer Earl
Associate Producer
posted: 04:39 pm ET
23 June 2000

Evergence: The Dying Light  
In The Dying Light (Ace Books, $6.99), the second offering in Sean Williams and Shane Dix’s "Evergence" series, humans have spread to every corner of the galaxy, but still can’t settle their differences without blowing each other to their component atoms. Moreover, the wars of past millennia still haunt the civilizations of the present.

Morgan Roche, ex-intelligence operative, is at the helm of powerful new spacecraft, and on the trail of a mysterious and dangerous enemy -- a Sol Wunderkind, a clone warrior created for unknown ends by a long-vanished civilization.


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Roche’s ship is crewed by the cyborg brain of Uri Kajik; Maii, a telepathic "reave"; and two enigmas: Adoni Cane, another clone, and the Box, a unique artificial intelligence. The villains of the piece, who also search for the clone warrior, hold another mysterious psychic captive, and this hapless creature describes the scene in occasional interludes.

What's a "reave"? Newcomers to the series (like myself) have a bumpy ride for the first few chapters -- there’s quite a proliferation of strange terms, enough to rate a thorough glossary. I could live with learning a bunch of names for the different Human Castes, and the assorted technologies, but there’s a whole gang of factions in play, and their conflicts require some understanding of history to appreciate.

Reading the glossary beforehand will saddle the reader with lots of extraneous detail, some of which doesn’t seem relevant to this particular book, but may be preferable to flipping pages every few paragraphs early on. I suppose it serves me right for not having read the first book in the series, Evergence: The Prodigal Sun.

Space is big

The novel does a nice job of expressing the scale of space. All the action takes place in one isolated solar system, so we’re really only dealing with one very small neighborhood in a huge civilization. But the full scope of that civilization is still present -- cleverly expressed through history.

Human civilization is so old that it’s forgotten how old it is. Some nations believe certain events took place 2,500 years ago, some believe they are much older. Humanity has speciated into Castes, some races on isolated worlds even devolving back into non-sentient animals before climbing back to "intelligence." Some have "Transcended" into ineffable, godlike forces.

Meanwhile, restricting the meat of the story to one star system doesn’t make for a small setting. Faster-than-light travel exists, but events in the story curtail its use, and so fighting it out in the vast interplanetary spaces plays out like a slow-motion ballet. Shipboard battles are less satisfying

A pleasing use of craft

The action itself is good. The Wunderkind comes up with some truly sinister tactics, using miniscule starting resources to destroy a powerful military presence. The few survivors -- and various other players who arrive to observe the devastated system -- are crafty and paranoid, each faction hiding from the others while searching for answers. Keeping communications open and secure becomes a major source of drama in itself.

However, the plot has some irksome weaknesses. It’s never clear why such a small crew is chasing after such a dangerous opponent.

Roche is, she says, an independent -- so who is she beholden to, and why does her crew follow her? The crew, especially the Box, is so competent, and she delegates so much to them that I was wondering why she’s in charge at all. Most of the time she frets about the situation, or her own ineffectuality.

When she finally is isolated, thankfully, she proves to be resourceful and battle-ready.

Otherwise, the story takes some twists but most just don’t surprise. There’s enough good inter-character drama and brain-candy going on to make up for the predictable areas, but they bothered me nonetheless.

The story ends, not quite on a cliffhanger, but certainly with more to tell. Several major conflicts and mysteries remain unresolved. I have the impression the previous book in the Evergence universe left off the same way. I’m not even sure whether to be disappointed.

On the one hand, I’m not sure where the characters were coming from in the beginning, and in the end, they haven’t resolved much of their trouble from the opening chapters There’s one subplot regarding the two psychics that was left infuriatingly vague. On the other hand, my interest in their troubles, and their enormous backdrop, is certainly piqued.


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