France believes the Steel
Fury was one of the first squadrons formed, though it only has about fifty
members. He says, "I don't know why we've never had hundreds of members
like the Black Shadow or the Collective, but that's not important."
"What's really important
is that I am proud of all of Steel Fury's individuals. This little squad
is really a buddies squad and that's great."
Military squad or softball
team?
There's a strong military
theme to Steel Fury's website. Team members are assigned ranks, and their
matches are written up as military battles.
France says he doesn't take
the military aspect of the game too seriously.
"Victories and defeats have
impact on the Allegiance timeline," he says. "We also like to publish
military-style stories. But that's all."
Instead, the squad is "more
like a sport team which I have to manage."
Relationships are a little
more distant than your typical beer-after-the-game softball team, though.
With team members scattered across the United States, Britain and France,
it's hard to get to know people personally.
France says, "The guys I
have best contacts with are buddies and I am sure we could have a great
time if we encounter each other one day, but most of them are in Steel
Fury to play and don't care to share their real life with other members."
"All of them seem to be nice,
people, though. I am very careful with membership: no jerks, no vicious
people, no 'me and the desert' guys in my squad."
Everyone's welcome to join
the squad, but France says he "looks carefully" at the newcomers' behavior
during the games, watching how they fly and how they act.
"They are cadets for two
weeks,' he says. "After that, if they are good for Steel Fury, they become
full members."
The game of the future?
France thinks that Allegiance
has a lot of potential, but it's not the ultimate evolution of space combat
games yet.
"Right now," he says, "the
game is quite repetitive and its evolution is not palpable. The 'War' storyline
is not strong enough to make people feel they are part of the virtual history,
and that's sad."
Even so, Allegiance
is his favorite game, so much so that he isn't interested in playing other
games right now.
"I am a real-time strategy
player," he says, "so I really enjoy being a commander. The combination
is unique, and the developers have created so many team features that this
is the first game in which team play is really possible."